I'm a Computer Engineering student at the Engineering Faculty of UASLP, based in Mexico. I like turning mathematical and physical ideas into software people can actually explore โ simulations you can drag, tune, and watch respond in real time โ while sharpening my fundamentals through competitive programming.
My current work sits at the intersection of interactive visualization, desktop applications, algorithms, and systems-oriented development. I care about clear interfaces, reproducible projects, and understanding the logic underneath the software I build, not just making it run.
Languages
Applications & frameworks
Data, systems & workflow
- ๐ Interactive physics and mathematics visualizations
- ๐ฅ๏ธ Desktop applications and local-first data
- ๐งฎ Data structures, algorithms, and complexity analysis
- โ๏ธ Computer architecture, embedded systems, and software optimization
- ๐ Competitive programming through ICPC, RPC, CSES, and Codeforces
๐ GitHub activity
Open to learning, building, and collaborating on projects where software meets mathematics, physics, or systems.