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v1.3

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Merge pull request #1097 from zeux/nextver

Release 1.3

v1.2

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Merge pull request #1061 from zeux/nextver

Release 1.2

v1.1.1

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js: Update version for patch release 1.1.1

This release is planned to be just for NPM, to address a potentially
problematic bug with Wasm SIMD decoding, as well as a number of smaller
bugs.

MeshoptDecoder:

- Fix a rare vertex decoding bug when using Wasm SIMD, decoding vertex
  encoding version 1 encoded using maximum level (3) on data that ends
  up using xor+rotate encoding with the most significant bit set.
- Fix a rare race condition when using useWorkers(1), decodeGltfBufferAsync
  followed by useWorkers(0) where a delay in Wasm instantiation could
  cause a request to never complete.

MeshoptSimplifier:

- Fix compactMesh behavior for Uint16Array inputs that previously did
  not remap the input index array correctly
- Fix simplifyPoints behavior when vertex_colors or color_weight was not
  specified; previously the output could have slightly worse quality
  than optimal.
- Add absent TypeScript binding for generatePositionRemap.

MeshoptEncoder:

- Fix reorderMesh to flag Uint16Array inputs as invalid; these never
  worked properly but would silently corrupt index data previously.
- Fix encodeFilterExp to validate that the mode is one of the known
  strings.

MeshoptClusterizer:

- Fix computeMeshletBounds on empty inputs to return empty array.

v1.1

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Merge pull request #1040 from zeux/nextver

Release 1.1

v1.0.1

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Merge pull request #997 from donmccurdy/fix/typescript-nodenext-compat

js: Fix resolution of TypeScript .d.ts definitions

v1.0

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Merge pull request #992 from zeux/nextver

Release 1.0

v0.25

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Merge pull request #937 from zeux/v25

Release 0.25

v0.24

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Merge pull request #892 from zeux/v24

Release 0.24

v0.23

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Merge pull request #855 from zeux/v23

Release 0.23

v0.22

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Merge pull request #795 from zeux/nextver

Release 0.22