A highly customizable implementation of Subpixel Morphological Antialiasing for Unity
-
Updated
Feb 14, 2019 - C#
A highly customizable implementation of Subpixel Morphological Antialiasing for Unity
SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing for GLSL and WGSL, as ES module strings and as plain shader files. Both are ports of the reference implementation with the same features: luma, color and depth edge detection, predication, and the temporal resolve with reprojection.
Subpixel Morphological AntiAliasing OpenGL/Vulkan demo
Heavyweight graphics. Reforged for perfection.
CRIteria Significance determining in PYthoN - The Python 3 Library for determining criteria weights for MCDA methods.
PSMAA (Progressive Subpixel Morphological Anti Aliasing) is a variation on SMAA 1x which aims to push the technique to the limits of what it can do.
Enhanced Subpixel Morphological Anti-Aliasing is an Image Based Implementation of Morphological Anti-Aliasing which Detects Edges in the Final Rendered Image, Finding Specific Patterns in These Edges, and Then Blending Pixels along These Borders to Reduce Jagged Edges
A component-based "2.5D" game engine with a small fighting game built on top.
Install Iris Shaders on Windows 10 and 11 to improve graphics performance in Minecraft.
To associate your repository with the smaa topic, visit your repo's landing page and select "manage topics."