a library to create 2.5d realtime graphics and pixelart with three.js
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Updated
Oct 4, 2026 - TypeScript
a library to create 2.5d realtime graphics and pixelart with three.js
A small demo to test 3D instanced rendering, LOD and impostors with libGDX v1.14.2
A 3D fog-of-war exploration game for Global Game Jam 2026. Navigate a procedurally generated city, collect fragments of light, and unmask the hidden world. Built with Three.js, TypeScript, and 100% procedural audio.
A custom C++17/OpenGL 3.3 simulation framework featuring deferred shading, instanced rendering (1M+ grass blades), skeletal animation blending, A* pathfinding with dynamic obstacle avoidance, and asynchronous MongoDB persistence.
Infinite canvas texture demo — 200+ textures via WebGL2 texture arrays and instanced rendering
两个不依赖任何构建工具的前端实时渲染实验。作品 01 用摄像头捕捉手部 21 个关键点,映射为 7.5 万粒子场的引力中心与形态开关,后处理走 EffectComposer + UnrealBloom。作品 02 基于 Three.js r160,以 Instanced 绘制单次提交 15 万粒子,土星本体的纹理全部由 GLSL 的 hash/noise 函数程序化生成,无贴图资源。
Physics-driven three.js coin explosion in a single HTML file. Drop in any .glb — get a jackpot burst straight into the camera.
Release a named butterfly into a sakura meadow and lose it seven days later. A 200-butterfly swarm drawn in two draw calls, with wing flapping in the vertex shader and wing patterns painted into a texture atlas.
Rendering 200,000 animated particles at 60 FPS in WebGL2: single-quad instanced rendering, dynamic vertex buffer streaming, and measuring upload bandwidth costs.
Any GitHub profile rendered as a navigable 3D universe. React, Three.js, WebGL — one instanced draw call per frame and a designed empty state.
The WR3CK Game Engine, a flexible and low level game engine.
WebGL particle renderer that matches Canvas2D's soft blended look — 100k points at 60fps on mobile. Zero deps, no build step.
Interactive 3D Data Center Digital Twin built with Three.js, custom GLSL shaders, and instanced rendering.
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