Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
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Updated
Oct 8, 2026 - C++
Static recompilation of a PSP game into a native executable. Vulkan and SDL3. Bring your own copy of the game.
Hybrid native Fate/unlimited codes project: PSP static-recompilation/gameplay base with PS2 assets and controls in development. No game files included.
A new, simpler way to create games for the PSP. All-in-one CLI, asset pipeline & C99 micro-engine. 100% Vibe-Coded.
decompilation of Yu-Gi-Oh! 5D's Tag Force 5 (PSP, ULES-01474)
A 3D Graphics Engine for PSPSDK
A 3D Graphics Engine for PSPSDK
World's first PSP Media Engine dual benchmark. Measures SC vs DUAL CPU x 222/333MHz performance.
PSP port of Erin Catto's Box3D physics engine with VFPU acceleration and GU rendering
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