A simple Vulkan renderer with Forward and Deferred shading. Deferred is the default and most developed. Use Keys: 9 and 0 to switch between Forward and Deferred.
Renderer created to experiment with various graphics techniques.
- Physically Based Shading (GGX)
- Screen-Space Reflections (SSR)
- Screen-Space Ambient Occlusion (HBAO)
- Bloom (Gaussian Blur)
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|---|---|---|---|---|---|
| Linear Depth | Mip Visual | Overdraw | Overshading | Partial Derivative | Mesh Density |
- Indirect lighting solution
- Cascaded Shadow Maps
- Finish Volumetric Fog
- Bloom : (Next Generation Post Processing in Call of Duty)






