Sitelet https://github.com/qnope/GameEngine
Skip to content

Latest commit

 

History

42 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

GameEngine

Shaders

Shaders are compiled with glslang library. The compiler interface is described in ShaderCompiler.h

Graphic

The graphic part is developped by Antoine MORRIER (qnope) Voxelization (Voxelization, Voxel Cone Tracing) algorithms are inspired from VXGI presentations, Friduric Voxel Cone Tracing implementation, Compix Voxel Cone Tracing GI and Nvidia GPU Gems Volume Rendering

Sponza PBR is from Alexandre Pestana blog

Physic

The physic part is developped by Guillaume CHABBERT (Meneran).

About

Little Game Engine that aims to be Physically Based for the lighting part

Resources

Stars

24 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages