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Wet [Xbox360] game static recompilation project based on RexGlue-SDK

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WetRecomp

WetRecomp

A static recompilation of WET (2009, Xbox 360, Title ID 425307DB) to native Windows/Linux x86-64, built on the ReXGlue SDK.

Status

Fully playable: video, audio, gameplay, achievements, and progression all work.

Requirements

  • CMake 3.25+, Ninja, Clang/LLVM (clang-cl works too)
  • extract-xiso and your own legally-owned copy of WET: Title ID 584109C2 (XA-2498), Media ID 3077A693, Module hash 9A084828F85F951B

Game data

Extract the Xbox 360 ISO with extract-xiso.exe -x WET.iso, then copy the contents into assets/ (gitignored):

assets/
  default.xex
  nxeart
  lu0/  lu1/
  media/  movies0/  movies1/
  streams0/  streams1/

Build

git clone --recurse-submodules <repo-url>

The ReXGlue SDK is built from the thirdparty/rexglue-sdk submodule; no prebuilt SDK is needed.

cmake --preset win-amd64-relwithdebinfo
cmake --build out\build\win-amd64-relwithdebinfo
cmake --preset linux-amd64-relwithdebinfo
cmake --build out/build/linux-amd64-relwithdebinfo

Run

cd out\build\win-amd64-relwithdebinfo
.\wetrecomp.exe

Logs land in out\build\<preset>\logs\*.log.

Configuration

settings/hardware.toml (rendering/perf, including wet_gpu_wait_mode for GPU-wait CPU usage) and settings/mapping.toml (input) load automatically. CLI flags and REX_* env vars override them. See settings/README.md for the reference.

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About

Wet [Xbox360] game static recompilation project based on RexGlue-SDK

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1 watching

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