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Commits on Sep 23, 2026
Fix D3D12RaytracingSakuraForestSER release build (#971)
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Jordan Saunders (jordan-xbox)
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Commits on Sep 22, 2026
Merge pull request #973 from Hengoo/SakuraForest_fix_reflection_hint
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Jesse Natalie (jenatali)
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Remove reflection hint from payload
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Andreas Leitner (Hengoo)
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Fix reflection hint
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Use fixed seed for foliage generation
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Commits on Aug 14, 2026
Add ASD Runtime doc and update readme (#969)
alecardoso-tech
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Commits on Jul 28, 2026
Fix SER GetAttributes in HelloSER sample
Jesse Natalie (jenatali)
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14ec386
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Commits on Jul 16, 2026
RTAO: remove unsafe wave-lane ordering assumption from denoiser filters (#967)
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Commits on Jul 9, 2026
Add ARM64 configurations to MiniEngine projects
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Migrate DirectXTK12/DirectXTex/DirectXMesh from NuGet to vcpkg
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Commits on Jul 8, 2026
Enable ARM64 platform and float toolset/SDK across desktop samples
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Fix XMVECTOR aggregate initialization for ARM64
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Add ARM64 native build configuration to D3D12Raytracing samples
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Merge pull request #959 from 0x5bfa/slnx
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Jesse Natalie (jenatali)
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Fix shader model mismatch in D3D12RaytracingSakuraForestSER
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Tessa Power (tessapower)
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Commits on Jun 19, 2026
Resolve reviews
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c2dfc95
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Init
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Commits on May 28, 2026
Update nuget
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2e8026f
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Commits on May 26, 2026
Update sample
Nada Ouf (nadaOuf)
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6f13a91
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Partial graphics program sample
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Add template
Nada Ouf (nadaOuf)
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Commits on May 7, 2026
Replace hardcoded Agility SDK exports with D3D12_SDK_VERSION in
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Commits on Feb 27, 2026
Samples/Desktop/D3D12Residency: Support for trim notifications (#948)
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Silvio Vilerino (sivileri)
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Commits on Feb 26, 2026
SM 6.9 updates (#947)
amarpMSFT
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7890a7e
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Commits on Feb 11, 2026
DirectX Graphics Samples Build Break Fixes (#946)
Cody Pritchard (copritch)
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bf02bf0
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Commits on Feb 10, 2026
Removed D3D12SM6WaveIntrinsics\src\CompileShader_SM6.bat
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Undo nuget packages change for D3D12MeshShaders\WavefrontConverter
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Commits on Feb 8, 2026
Initial Port of DirectX Graphics Samples from SM5 to SM6
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Commits on Jan 20, 2026
Add State Object database sample.
Randy Tidd (RandyTiddMSFT)
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651b63d
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Commits on Jan 13, 2026
Merge pull request #942 from ArtemVetik/fix-mesh-shader-dispatch-calculation
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Jesse Natalie (jenatali)
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Commits on Jan 11, 2026
Fix incorrect DispatchMesh group calculation in D3D12DynamicLOD sample
Artem Vetik (ArtemVetik)
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Fix lod level calculation
Artem Vetik (ArtemVetik)
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e279a04
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Commits on Nov 26, 2025
Use enhanced barriers on n Body Gravity sample (#937)
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alecardoso-tech
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Commits on Nov 24, 2025
Use enhanced barriers on Small Resources sample (#936)
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Commits on Nov 21, 2025
Use enhanced barriers on multithreading sample (#935)
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