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react-zlib-js

CI npm version License: MIT

Pure JavaScript implementation of Node.js zlib module for React Native, browsers, and JavaScript environments where native modules are not available.

Matches the Node.js 22.x LTS zlib surface, including Zstd decompression, maxOutputLength, info, bytesWritten, and Node's ERR_* error codes. The test suite verifies this by diffing against the host's real zlib and round-tripping every codec against Node's native implementation.

Table of Contents

Features

Feature Description Node.js Version
Gzip/Gunzip Standard gzip compression All
Deflate/Inflate Raw deflate with zlib header All
DeflateRaw/InflateRaw Raw deflate without header All
Unzip Auto-detect and decompress All
Brotli Modern compression, better ratios 11.7.0+
Zstd Compression and decompression 22.15.0+
CRC32 Checksum calculation 22.2.0+
Stream Support Node.js Transform streams All
Sync, callback & promise APIs Promises are this package's own addition All
maxOutputLength Caps output, throws ERR_BUFFER_TOO_LARGE 12.19.0+
info: true Returns { buffer, engine } 12.19.0+
bytesWritten Bytes fed to the engine All
Node ERR_* error codes Same code, prototype and message text All

Installation

npm install react-zlib-js

Or with yarn:

yarn add react-zlib-js

Quick Start

const zlib = require('react-zlib-js');

// ============================================
// Gzip Compression
// ============================================

// Async
zlib.gzip('Hello, World!', (err, compressed) => {
  if (err) throw err;

  zlib.gunzip(compressed, (err, decompressed) => {
    console.log(decompressed.toString()); // 'Hello, World!'
  });
});

// Sync
const compressed = zlib.gzipSync('Hello, World!');
const decompressed = zlib.gunzipSync(compressed);
console.log(decompressed.toString()); // 'Hello, World!'

// ============================================
// Brotli Compression (Better compression ratio)
// ============================================

const brotliCompressed = zlib.brotliCompressSync('Hello, World!');
const brotliDecompressed = zlib.brotliDecompressSync(brotliCompressed);
console.log(brotliDecompressed.toString()); // 'Hello, World!'

// ============================================
// CRC32 Checksum
// ============================================

const checksum = zlib.crc32('Hello, World!');
console.log(checksum); // 3964322768

// ============================================
// Zstd Decompression
// ============================================

// Decoding is supported; encoding is not - see Limitations
const zstdDecompressed = zlib.zstdDecompressSync(zstdPayload);
console.log(zstdDecompressed.toString());

// ============================================
// Promises
// ============================================

// Omit the callback and you get a promise back
async function roundTrip() {
  const gzipped = await zlib.gzip('Hello, World!');
  console.log((await zlib.gunzip(gzipped)).toString()); // 'Hello, World!'
}

Promise-Based API

All async methods now support both promises and callbacks, allowing you to use modern async/await syntax without manual promise wrapping.

Using async/await

const zlib = require('react-zlib-js');

async function compress() {
  try {
    const data = 'Hello, World!';

    // Gzip compression with async/await
    const compressed = await zlib.gzip(data);
    const decompressed = await zlib.gunzip(compressed);
    console.log(decompressed.toString()); // 'Hello, World!'

    // With compression level
    const fast = await zlib.gzip(data, { level: 1 });
    const best = await zlib.gzip(data, { level: 9 });

    // Brotli compression
    const brotli = await zlib.brotliCompress(data);
    const unbrotli = await zlib.brotliDecompress(brotli);

  } catch (err) {
    console.error('Compression failed:', err);
  }
}

compress();

Both patterns work together

You can mix promises and callbacks in the same codebase:

const zlib = require('react-zlib-js');

async function mixedPatterns() {
  // Promise pattern with async/await
  const compressed = await zlib.gzip('data');

  // Callback pattern still works
  zlib.gzip('data', (err, result) => {
    if (err) console.error(err);
    else console.log(result);
  });

  // Mix both patterns in the same code
  try {
    const compressed = await zlib.gzip('data');
    zlib.deflate('data', (err, result) => {
      // both work together seamlessly
    });
  } catch (err) {
    console.error(err);
  }
}

mixedPatterns();

API Reference

Convenience Methods (Async)

All async methods follow the pattern: method(buffer[, options], callback)

// Callback signature: (error, result) => void
Method Description
zlib.gzip(buffer[, options], callback) Compress using Gzip
zlib.gunzip(buffer[, options], callback) Decompress Gzip
zlib.deflate(buffer[, options], callback) Compress using Deflate
zlib.inflate(buffer[, options], callback) Decompress Deflate
zlib.deflateRaw(buffer[, options], callback) Compress using raw Deflate (no header)
zlib.inflateRaw(buffer[, options], callback) Decompress raw Deflate
zlib.unzip(buffer[, options], callback) Auto-detect and decompress (gzip or deflate)
zlib.brotliCompress(buffer[, options], callback) Compress using Brotli
zlib.brotliDecompress(buffer[, options], callback) Decompress Brotli
zlib.zstdDecompress(buffer[, options], callback) Decompress Zstd
zlib.zstdCompress(buffer[, options], callback) Compress using Zstd

Omit the callback and the same methods return a promise. Input may be a string, Buffer, TypedArray, DataView or ArrayBuffer.

Example:

zlib.gzip('Hello', { level: 9 }, (err, result) => {
  if (err) {
    console.error('Compression failed:', err);
    return;
  }
  console.log('Compressed size:', result.length);
});

Convenience Methods (Sync)

All sync methods follow the pattern: methodSync(buffer[, options])

Method Description
zlib.gzipSync(buffer[, options]) Compress using Gzip
zlib.gunzipSync(buffer[, options]) Decompress Gzip
zlib.deflateSync(buffer[, options]) Compress using Deflate
zlib.inflateSync(buffer[, options]) Decompress Deflate
zlib.deflateRawSync(buffer[, options]) Compress using raw Deflate
zlib.inflateRawSync(buffer[, options]) Decompress raw Deflate
zlib.unzipSync(buffer[, options]) Auto-detect and decompress
zlib.brotliCompressSync(buffer[, options]) Compress using Brotli
zlib.brotliDecompressSync(buffer[, options]) Decompress Brotli
zlib.zstdDecompressSync(buffer[, options]) Decompress Zstd
zlib.zstdCompressSync(buffer[, options]) Compress using Zstd

Example:

try {
  const compressed = zlib.gzipSync('Hello', { level: 9 });
  const decompressed = zlib.gunzipSync(compressed);
  console.log(decompressed.toString());
} catch (err) {
  console.error('Error:', err);
}

Stream Factory Methods

Create Transform streams for piping data.

Method Description
zlib.createGzip([options]) Create Gzip compression stream
zlib.createGunzip([options]) Create Gzip decompression stream
zlib.createDeflate([options]) Create Deflate compression stream
zlib.createInflate([options]) Create Deflate decompression stream
zlib.createDeflateRaw([options]) Create raw Deflate compression stream
zlib.createInflateRaw([options]) Create raw Deflate decompression stream
zlib.createUnzip([options]) Create auto-detect decompression stream
zlib.createBrotliCompress([options]) Create Brotli compression stream
zlib.createBrotliDecompress([options]) Create Brotli decompression stream
zlib.createZstdDecompress([options]) Create Zstd decompression stream
zlib.createZstdCompress([options]) Create Zstd compression stream

Example:

const gzip = zlib.createGzip();
const gunzip = zlib.createGunzip();

// Pipe data through compression and decompression
inputStream.pipe(gzip).pipe(gunzip).pipe(outputStream);

Stream Classes

Direct class constructors (also available via factory methods).

Class Description
zlib.Gzip Gzip compression class
zlib.Gunzip Gzip decompression class
zlib.Deflate Deflate compression class
zlib.Inflate Deflate decompression class
zlib.DeflateRaw Raw Deflate compression class
zlib.InflateRaw Raw Deflate decompression class
zlib.Unzip Auto-detect decompression class
zlib.BrotliCompress Brotli compression class
zlib.BrotliDecompress Brotli decompression class
zlib.ZstdDecompress Zstd decompression class
zlib.ZstdCompress Zstd compression class

Every class also carries Node's instance API: bytesWritten, bytesRead, close(), flush(), reset(), params() and destroy().

Example:

const gzip = new zlib.Gzip({ level: 9 });

Instance Properties and Methods

Every stream instance carries Node's instance API.

Member Description
stream.bytesWritten Bytes handed to the engine, before compression or decompression
stream.bytesRead Deprecated alias for bytesWritten, kept for parity
stream.close([callback]) Release the underlying handle and emit close
stream.flush([kind][, callback]) Flush buffered data with the given flush constant
stream.reset() Reset the stream to its initial state
stream.params(level, strategy[, callback]) Retune compression level and strategy mid-stream
stream.destroy([error]) Standard stream teardown

bytesWritten

Counts input, not output, matching Node:

const gzip = zlib.createGzip();
gzip.on('end', () => {
  console.log(gzip.bytesWritten); // 1000 - the uncompressed size
});
gzip.end('x'.repeat(1000));

params(level, strategy[, callback])

Changes the compression level and strategy partway through a deflate stream. Data already emitted keeps the old settings; everything after uses the new ones. The result is a single valid stream.

const deflate = zlib.createDeflate({ level: 1 });

deflate.write(headerChunk);              // compressed fast
deflate.params(9, zlib.Z_DEFAULT_STRATEGY, () => {
  deflate.end(bodyChunk);                // compressed hard
});

Only meaningful on the deflate family. On Brotli it is a no-op that invokes the callback, as Node's is.

Utility Functions

zlib.crc32(data[, value])

Computes a 32-bit CRC checksum (IEEE CRC-32 polynomial).

Parameters:

  • data <string> | <Buffer> | <TypedArray> | <DataView> - Input data
  • value <number> - Optional starting CRC value for chaining (default: 0)

Returns: <number> - 32-bit unsigned integer

Example:

// Basic usage
const crc = zlib.crc32('hello');
console.log(crc);  // 907060870

// With Buffer
const crc2 = zlib.crc32(Buffer.from('hello'));
console.log(crc2); // 907060870

// Chained CRC32 for streaming
let runningCrc = zlib.crc32('hello');
runningCrc = zlib.crc32(' world', runningCrc);
console.log(runningCrc); // Combined checksum

Options

Zlib Options (Gzip, Deflate, etc.)

{
  // Flush behavior during compression
  flush: zlib.Z_NO_FLUSH,

  // Flush behavior at end of stream
  finishFlush: zlib.Z_FINISH,

  // Internal buffer size (default: 16KB)
  chunkSize: 16 * 1024,

  // Window size bits: 9-15 (default: 15)
  // Higher = better compression, more memory
  windowBits: 15,

  // Compression level: -1 to 9
  // -1 = default, 0 = none, 1 = fastest, 9 = best
  level: zlib.Z_DEFAULT_COMPRESSION,

  // Memory usage level: 1-9 (default: 8)
  // Higher = faster, more memory
  memLevel: 8,

  // Compression strategy
  strategy: zlib.Z_DEFAULT_STRATEGY,

  // Preset dictionary for compression
  dictionary: Buffer,

  // Cap the output; exceeding it throws ERR_BUFFER_TOO_LARGE
  // (default: buffer.kMaxLength)
  maxOutputLength: 1024 * 1024,

  // Return { buffer, engine } instead of just the buffer
  info: false
}

Note that windowBits accepts 9 to 15, matching Node. Only inflateRaw also accepts 8.

maxOutputLength guards against decompression bombs. It applies to the sync, callback and promise forms alike:

try {
  zlib.gunzipSync(untrusted, { maxOutputLength: 10 * 1024 * 1024 });
} catch (err) {
  if (err.code === 'ERR_BUFFER_TOO_LARGE') {
    console.error('Refusing to decompress: output too large');
  }
}

// Asynchronously, the same condition arrives as an error
zlib.gunzip(untrusted, { maxOutputLength: 10 * 1024 * 1024 })
  .catch(err => console.error(err.code)); // 'ERR_BUFFER_TOO_LARGE'

info: true returns the engine alongside the output, which is how you reach bytesWritten from a one-shot call:

const { buffer, engine } = zlib.gzipSync(data, { info: true });
console.log(buffer.length, 'bytes out of', engine.bytesWritten, 'in');

Compression Level Examples:

// No compression (fastest, largest output)
zlib.deflateSync(data, { level: zlib.Z_NO_COMPRESSION });

// Best speed (level 1)
zlib.deflateSync(data, { level: zlib.Z_BEST_SPEED });

// Best compression (level 9, slowest)
zlib.deflateSync(data, { level: zlib.Z_BEST_COMPRESSION });

// Default (level 6, balanced)
zlib.deflateSync(data, { level: zlib.Z_DEFAULT_COMPRESSION });

Brotli Options

{
  // Flush behavior during compression
  flush: zlib.BROTLI_OPERATION_PROCESS,

  // Flush behavior at end of stream
  finishFlush: zlib.BROTLI_OPERATION_FINISH,

  // Internal buffer size
  chunkSize: 16 * 1024,

  // Brotli-specific parameters
  params: {
    // Compression mode
    [zlib.BROTLI_PARAM_MODE]: zlib.BROTLI_MODE_GENERIC,

    // Quality: 0-11 (default: 11)
    [zlib.BROTLI_PARAM_QUALITY]: 11,

    // Window size bits: 10-24 (default: 22)
    [zlib.BROTLI_PARAM_LGWIN]: 22,

    // Block size bits: 16-24
    [zlib.BROTLI_PARAM_LGBLOCK]: 0,

    // Input size hint (optional)
    [zlib.BROTLI_PARAM_SIZE_HINT]: 0
  }
}

Brotli Mode Examples:

// Generic mode (default)
zlib.brotliCompressSync(data, {
  params: { [zlib.BROTLI_PARAM_MODE]: zlib.BROTLI_MODE_GENERIC }
});

// Text mode (optimized for UTF-8 text)
zlib.brotliCompressSync(data, {
  params: { [zlib.BROTLI_PARAM_MODE]: zlib.BROTLI_MODE_TEXT }
});

// Font mode (optimized for WOFF 2.0)
zlib.brotliCompressSync(fontData, {
  params: { [zlib.BROTLI_PARAM_MODE]: zlib.BROTLI_MODE_FONT }
});

Zstd Options

{
  flush: zlib.constants.ZSTD_e_continue,
  finishFlush: zlib.constants.ZSTD_e_end,
  chunkSize: 16 * 1024,
  maxOutputLength: 1024 * 1024,

  params: {
    // Maximum window size the decoder will accept
    [zlib.constants.ZSTD_d_windowLogMax]: 27
  }
}
// Decode a zstd payload from a server
async function decode(payload) {
  return zlib.zstdDecompress(payload);
}

// Or as a stream - this one decodes incrementally
response.pipe(zlib.createZstdDecompress()).pipe(destination);

Error Handling

Errors carry the same code, prototype and message text as Node's, so code that branches on err.code works unchanged.

Validation errors

Thrown synchronously, from the sync, callback and promise forms alike.

Code Type Raised when
ERR_INVALID_ARG_TYPE TypeError Input is not a string, Buffer, TypedArray, DataView or ArrayBuffer; or an option has the wrong type
ERR_OUT_OF_RANGE RangeError level, windowBits, memLevel, strategy, chunkSize or flush is outside its range
ERR_BUFFER_TOO_LARGE RangeError Output exceeded maxOutputLength
ERR_BROTLI_INVALID_PARAM RangeError Unknown key in a Brotli params object
ERR_ZSTD_INVALID_PARAM RangeError Unknown key in a Zstd params object
ERR_ZLIB_INITIALIZATION_FAILED Error The engine could not be initialised
try {
  zlib.gzipSync(data, { level: 12 });
} catch (err) {
  console.log(err.code);    // 'ERR_OUT_OF_RANGE'
  console.log(err.message); // 'The value of "options.level" is out of range. ...'
}

Stream errors

Corrupt input reports the underlying zlib return code, reaching you through the callback, the rejected promise, or the stream's error event.

Code Meaning
Z_DATA_ERROR Input is corrupt or not in the expected format
Z_BUF_ERROR No progress was possible
Z_NEED_DICT A preset dictionary is required
Z_STREAM_ERROR Inconsistent stream state

err.errno carries the numeric code, and zlib.codes maps between the two.

// Promise form
zlib.gunzip(corrupt).catch(err => {
  console.log(err.code, err.errno); // 'Z_DATA_ERROR' -3
});

// Callback form
zlib.brotliDecompress(corrupt, (err, result) => {
  if (err) console.error('Could not decode:', err.message);
});

// Stream form
zlib.createGunzip()
  .on('error', err => console.error(err.code))
  .end(corrupt);

Note that corrupt Brotli and Zstd input reaches your callback or rejects your promise. In 2.x it crashed the process.

Constants

All 176 constants are available both directly on zlib and via zlib.constants, which includes every one of Node's 170 with identical values. Direct properties are non-enumerable, as Node's are.

Compression Levels

Constant Value Description
Z_NO_COMPRESSION 0 No compression, store only
Z_BEST_SPEED 1 Fastest compression
Z_BEST_COMPRESSION 9 Best compression ratio
Z_DEFAULT_COMPRESSION -1 Default level (6)

Flush Values

Constant Value Description
Z_NO_FLUSH 0 Normal operation
Z_PARTIAL_FLUSH 1 Partial flush
Z_SYNC_FLUSH 2 Sync to byte boundary
Z_FULL_FLUSH 3 Full flush, reset state
Z_FINISH 4 Finish compression
Z_BLOCK 5 Block flush

Return Codes

Constant Value Description
Z_OK 0 Success
Z_STREAM_END 1 Stream complete
Z_NEED_DICT 2 Dictionary needed
Z_ERRNO -1 System error
Z_STREAM_ERROR -2 Stream state error
Z_DATA_ERROR -3 Data corruption
Z_MEM_ERROR -4 Out of memory
Z_BUF_ERROR -5 Buffer error
Z_VERSION_ERROR -6 Version mismatch

Strategies

Constant Value Description
Z_FILTERED 1 For filtered data (e.g., images)
Z_HUFFMAN_ONLY 2 Huffman encoding only
Z_RLE 3 Run-length encoding
Z_FIXED 4 Fixed Huffman codes
Z_DEFAULT_STRATEGY 0 Default strategy

Brotli Operations

Constant Value Description
BROTLI_OPERATION_PROCESS 0 Normal processing
BROTLI_OPERATION_FLUSH 1 Flush output
BROTLI_OPERATION_FINISH 2 Finish stream
BROTLI_OPERATION_EMIT_METADATA 3 Emit metadata block

Brotli Modes

Constant Value Description
BROTLI_MODE_GENERIC 0 Generic compression
BROTLI_MODE_TEXT 1 UTF-8 text optimization
BROTLI_MODE_FONT 2 WOFF 2.0 font optimization

Brotli Quality

Constant Value Description
BROTLI_MIN_QUALITY 0 Minimum (fastest)
BROTLI_MAX_QUALITY 11 Maximum (best compression)
BROTLI_DEFAULT_QUALITY 11 Default quality

Brotli Window Size

Constant Value Description
BROTLI_MIN_WINDOW_BITS 10 Minimum window (1KB)
BROTLI_MAX_WINDOW_BITS 24 Maximum window (16MB)
BROTLI_LARGE_MAX_WINDOW_BITS 30 Large window (1GB)
BROTLI_DEFAULT_WINDOW 22 Default window (4MB)

Brotli Parameters

Constant Value Description
BROTLI_PARAM_MODE 0 Compression mode
BROTLI_PARAM_QUALITY 1 Quality level (0-11)
BROTLI_PARAM_LGWIN 2 Window size bits
BROTLI_PARAM_LGBLOCK 3 Block size bits
BROTLI_PARAM_DISABLE_LITERAL_CONTEXT_MODELING 4 Disable context modeling
BROTLI_PARAM_SIZE_HINT 5 Input size hint
BROTLI_PARAM_LARGE_WINDOW 6 Enable large window
BROTLI_PARAM_NPOSTFIX 7 Postfix bits
BROTLI_PARAM_NDIRECT 8 Direct distance codes

Brotli Decoder Parameters

Constant Value Description
BROTLI_DECODER_PARAM_DISABLE_RING_BUFFER_REALLOCATION 0 Disable buffer realloc
BROTLI_DECODER_PARAM_LARGE_WINDOW 1 Enable large window

Brotli Decoder Results

Constant Value Description
BROTLI_DECODER_RESULT_ERROR 0 Decoding error
BROTLI_DECODER_RESULT_SUCCESS 1 Success
BROTLI_DECODER_RESULT_NEEDS_MORE_INPUT 2 Need more input
BROTLI_DECODER_RESULT_NEEDS_MORE_OUTPUT 3 Need more output

Zstd Constants

All 72 of Node's ZSTD_* constants are present. The ones you are likely to use:

Constant Value Description
ZSTD_e_continue 0 Keep accepting input
ZSTD_e_flush 1 Flush what has been buffered
ZSTD_e_end 2 Finish the frame
ZSTD_d_windowLogMax 100 Largest window the decoder will accept
ZSTD_c_compressionLevel 100 Compression level (encoding is unavailable)
ZSTD_CLEVEL_DEFAULT 3 Default compression level

The full set also covers every ZSTD_c_* compression parameter, the ZSTD_error_* codes and the ZSTD_fast through ZSTD_btultra2 strategies.

Accessing Constants

// Direct access
console.log(zlib.Z_BEST_COMPRESSION);      // 9
console.log(zlib.BROTLI_MAX_QUALITY);      // 11

// Via constants object
console.log(zlib.constants.Z_BEST_COMPRESSION);  // 9
console.log(zlib.constants.BROTLI_MAX_QUALITY);  // 11

// Error codes with reverse lookup
console.log(zlib.codes.Z_OK);     // 0
console.log(zlib.codes[0]);       // 'Z_OK'
console.log(zlib.codes[-3]);      // 'Z_DATA_ERROR'

Examples

Basic Compression/Decompression

const zlib = require('react-zlib-js');

const original = 'Hello, World! This is a test string for compression.';

// Gzip
const gzipped = zlib.gzipSync(original);
const ungzipped = zlib.gunzipSync(gzipped);
console.log('Gzip:', original.length, '->', gzipped.length, 'bytes');
console.log('Match:', ungzipped.toString() === original);

// Deflate
const deflated = zlib.deflateSync(original);
const inflated = zlib.inflateSync(deflated);
console.log('Deflate:', original.length, '->', deflated.length, 'bytes');

// Brotli (best compression)
const brotlied = zlib.brotliCompressSync(original);
const unbrotlied = zlib.brotliDecompressSync(brotlied);
console.log('Brotli:', original.length, '->', brotlied.length, 'bytes');

Compression Levels Comparison

const zlib = require('react-zlib-js');

const data = 'Lorem ipsum dolor sit amet, consectetur adipiscing elit. '.repeat(100);

console.log('Original size:', data.length, 'bytes\n');

// Different compression levels
const levels = [
  { name: 'No compression', level: zlib.Z_NO_COMPRESSION },
  { name: 'Best speed', level: zlib.Z_BEST_SPEED },
  { name: 'Level 5', level: 5 },
  { name: 'Default', level: zlib.Z_DEFAULT_COMPRESSION },
  { name: 'Best compression', level: zlib.Z_BEST_COMPRESSION }
];

levels.forEach(({ name, level }) => {
  const compressed = zlib.deflateSync(data, { level });
  const ratio = ((1 - compressed.length / data.length) * 100).toFixed(1);
  console.log(`${name} (${level}): ${compressed.length} bytes (${ratio}% reduction)`);
});

Async Compression with Error Handling

const zlib = require('react-zlib-js');

function compressData(data) {
  return new Promise((resolve, reject) => {
    zlib.gzip(data, (err, compressed) => {
      if (err) reject(err);
      else resolve(compressed);
    });
  });
}

function decompressData(data) {
  return new Promise((resolve, reject) => {
    zlib.gunzip(data, (err, decompressed) => {
      if (err) reject(err);
      else resolve(decompressed);
    });
  });
}

// Usage with async/await
async function example() {
  try {
    const original = 'Hello, World!';
    const compressed = await compressData(original);
    console.log('Compressed size:', compressed.length);

    const decompressed = await decompressData(compressed);
    console.log('Decompressed:', decompressed.toString());
  } catch (err) {
    console.error('Error:', err.message);
  }
}

example();

Stream-based Compression

const zlib = require('react-zlib-js');

// Compress using streams
function compressWithStream(input) {
  return new Promise((resolve, reject) => {
    const gzip = zlib.createGzip();
    const chunks = [];

    gzip.on('data', chunk => chunks.push(chunk));
    gzip.on('end', () => resolve(Buffer.concat(chunks)));
    gzip.on('error', reject);

    gzip.write(input);
    gzip.end();
  });
}

// Decompress using streams
function decompressWithStream(input) {
  return new Promise((resolve, reject) => {
    const gunzip = zlib.createGunzip();
    const chunks = [];

    gunzip.on('data', chunk => chunks.push(chunk));
    gunzip.on('end', () => resolve(Buffer.concat(chunks)));
    gunzip.on('error', reject);

    gunzip.write(input);
    gunzip.end();
  });
}

// Usage
async function streamExample() {
  const original = 'Stream compression example data';

  const compressed = await compressWithStream(original);
  console.log('Compressed:', compressed.length, 'bytes');

  const decompressed = await decompressWithStream(compressed);
  console.log('Decompressed:', decompressed.toString());
}

streamExample();

Brotli with Custom Options

const zlib = require('react-zlib-js');

const text = 'This is UTF-8 text content for Brotli compression.'.repeat(50);

// Fast compression (lower quality)
const fast = zlib.brotliCompressSync(text, {
  params: {
    [zlib.BROTLI_PARAM_QUALITY]: 1
  }
});

// Best compression (highest quality)
const best = zlib.brotliCompressSync(text, {
  params: {
    [zlib.BROTLI_PARAM_MODE]: zlib.BROTLI_MODE_TEXT,
    [zlib.BROTLI_PARAM_QUALITY]: zlib.BROTLI_MAX_QUALITY
  }
});

console.log('Original:', text.length, 'bytes');
console.log('Fast (Q1):', fast.length, 'bytes');
console.log('Best (Q11):', best.length, 'bytes');

Binary Data Compression

const zlib = require('react-zlib-js');

// Create binary data
const binaryData = Buffer.alloc(1000);
for (let i = 0; i < binaryData.length; i++) {
  binaryData[i] = Math.floor(Math.random() * 256);
}

// Compress
const compressed = zlib.gzipSync(binaryData);

// Decompress
const decompressed = zlib.gunzipSync(compressed);

// Verify
const match = Buffer.compare(binaryData, decompressed) === 0;
console.log('Binary data preserved:', match);
console.log('Original:', binaryData.length, 'bytes');
console.log('Compressed:', compressed.length, 'bytes');

Compression with Promises

Using async/await with promise-based API for cleaner, more readable code:

const zlib = require('react-zlib-js');

async function demonstratePromises() {
  const original = 'Hello, World! This is a test string for compression.';

  try {
    // Gzip with promise
    const gzipped = await zlib.gzip(original);
    const ungzipped = await zlib.gunzip(gzipped);
    console.log('Gzip match:', ungzipped.toString() === original);

    // Deflate with promise
    const deflated = await zlib.deflate(original);
    const inflated = await zlib.inflate(deflated);
    console.log('Deflate match:', inflated.toString() === original);

    // DeflateRaw with promise
    const deflateRaw = await zlib.deflateRaw(original);
    const inflateRaw = await zlib.inflateRaw(deflateRaw);
    console.log('DeflateRaw match:', inflateRaw.toString() === original);

    // Brotli with promise
    const brotlied = await zlib.brotliCompress(original);
    const unbrotlied = await zlib.brotliDecompress(brotlied);
    console.log('Brotli match:', unbrotlied.toString() === original);

    // Unzip with auto-detection
    const unzipped = await zlib.unzip(gzipped);
    console.log('Auto-detect match:', unzipped.toString() === original);

    // With compression level options
    const compressed1 = await zlib.gzip(original, { level: 1 }); // Fast
    const compressed9 = await zlib.gzip(original, { level: 9 }); // Best
    console.log('Fast compression:', compressed1.length, 'bytes');
    console.log('Best compression:', compressed9.length, 'bytes');

  } catch (err) {
    console.error('Compression error:', err.message);
  }
}

demonstratePromises();

Auto-detect Decompression with Unzip

const zlib = require('react-zlib-js');

const original = 'Test data for auto-detection';

// Compress with different algorithms
const gzipped = zlib.gzipSync(original);
const deflated = zlib.deflateSync(original);

// unzip auto-detects the format
const fromGzip = zlib.unzipSync(gzipped);
const fromDeflate = zlib.unzipSync(deflated);

console.log('From Gzip:', fromGzip.toString());
console.log('From Deflate:', fromDeflate.toString());

CRC32 Checksum Calculation

const zlib = require('react-zlib-js');

// Simple CRC32
const crc = zlib.crc32('hello');
console.log('CRC32 of "hello":', crc);

// CRC32 with Buffer
const bufferCrc = zlib.crc32(Buffer.from([0x68, 0x65, 0x6c, 0x6c, 0x6f]));
console.log('CRC32 from buffer:', bufferCrc);

// Streaming/chunked CRC32
function calculateStreamingCRC(chunks) {
  let crc = 0;
  for (const chunk of chunks) {
    crc = zlib.crc32(chunk, crc);
  }
  return crc;
}

const chunks = ['Hello', ', ', 'World', '!'];
const streamCrc = calculateStreamingCRC(chunks);
const directCrc = zlib.crc32('Hello, World!');

console.log('Streaming CRC:', streamCrc);
console.log('Direct CRC:', directCrc);
console.log('Match:', streamCrc === directCrc);

JSON Compression for API

const zlib = require('react-zlib-js');

// Compress JSON data
function compressJSON(obj) {
  const json = JSON.stringify(obj);
  return zlib.gzipSync(json);
}

// Decompress JSON data
function decompressJSON(compressed) {
  const json = zlib.gunzipSync(compressed);
  return JSON.parse(json.toString());
}

// Example
const data = {
  users: [
    { id: 1, name: 'Alice', email: 'alice@example.com' },
    { id: 2, name: 'Bob', email: 'bob@example.com' }
  ],
  metadata: {
    total: 2,
    page: 1
  }
};

const compressed = compressJSON(data);
const decompressed = decompressJSON(compressed);

console.log('Original JSON size:', JSON.stringify(data).length);
console.log('Compressed size:', compressed.length);
console.log('Data preserved:', JSON.stringify(data) === JSON.stringify(decompressed));

Limitations

Three places where this package cannot match Node, stated plainly so you can decide whether they matter for your use.

Zstd compression is a separate implementation

Zstd is provided by zstd-js, a pure-JavaScript Zstandard codec, in both directions. It compresses to within a few percent of the reference implementation on most input, and about 1.8x larger on JSON-shaped data. Decompression is unaffected.

There is no WebAssembly involved, so this works under Hermes like everything else here.

Brotli compression buffers the whole stream

The brotli package exposes only one-shot entry points, so createBrotliCompress() accumulates all input and emits its output when the stream finishes.

The output is correct at any size, and interoperates with Node's native Brotli in both directions. But memory use is proportional to the input, and a mid-stream flush() cannot emit partial data. If you are compressing something very large and streaming matters more than the compression ratio, gzip is the better choice here.

Brotli decompression, and all gzip and deflate operations, stream normally.

zlib.constants is a small superset

It carries six names Node does not export: NONE, Z_BINARY, Z_TEXT, Z_UNKNOWN, Z_DEFLATED and Z_TREES. All of Node's 170 constants are present with identical values.

Compression Comparison

Typical compression ratios for text data (2KB Lorem Ipsum):

Algorithm Compressed Size Reduction Speed
Gzip 1052 bytes 47.9% Fast
Deflate 1040 bytes 48.5% Fast
DeflateRaw 1034 bytes 48.8% Fast
Brotli 751 bytes 62.8% Slower

Zstd is absent from this table because this package only decodes it; see Limitations.

When to Use Each Algorithm

Algorithm Best For
Gzip HTTP compression, general purpose, wide compatibility
Deflate ZIP files, PNG images, HTTP (older)
DeflateRaw Custom protocols, embedded systems
Brotli Static content, web assets, when size matters most
Zstd Decoding payloads from a server that already speaks zstd

React Native Usage

import zlib from 'react-zlib-js';

// Compress API request body
async function sendCompressedData(data) {
  const jsonString = JSON.stringify(data);
  const compressed = zlib.gzipSync(jsonString);

  const response = await fetch('https://api.example.com/data', {
    method: 'POST',
    headers: {
      'Content-Type': 'application/json',
      'Content-Encoding': 'gzip'
    },
    body: compressed
  });

  return response.json();
}

// Decompress API response
async function receiveCompressedData(url) {
  const response = await fetch(url);
  const compressed = await response.arrayBuffer();
  const decompressed = zlib.gunzipSync(Buffer.from(compressed));
  return JSON.parse(decompressed.toString());
}

// Compress for local storage
function saveCompressed(key, data) {
  const compressed = zlib.gzipSync(JSON.stringify(data));
  const base64 = compressed.toString('base64');
  AsyncStorage.setItem(key, base64);
}

// Decompress from local storage
async function loadCompressed(key) {
  const base64 = await AsyncStorage.getItem(key);
  if (!base64) return null;
  const compressed = Buffer.from(base64, 'base64');
  const decompressed = zlib.gunzipSync(compressed);
  return JSON.parse(decompressed.toString());
}

Browser Usage

With Webpack/Browserify

const zlib = require('react-zlib-js');

// Works in browser environment
const compressed = zlib.deflateSync('Browser data');
const decompressed = zlib.inflateSync(compressed);
console.log(decompressed.toString());

Direct Script Include

<script src="path/to/index.js"></script>
<script src="path/to/buffer.js"></script>
<script>
  // zlib is available globally
  const compressed = zlib.gzipSync('Hello from browser');
  console.log('Compressed size:', compressed.length);
</script>

Building from Source

# Clone repository
git clone https://github.com/kpanuragh/zlib.git
cd zlib

# Install dependencies
npm install

# Build the browser/React Native bundle
npm run build           # index.js
npm run build:buffer    # buffer.js

# Regenerate the constant table and the type definitions
npm run build:constants # src/constants.js, from the running Node's zlib
npm run build:types     # index.d.ts, from src/constants.js

# Run tests against both entry points
npm test
npm run test:src        # source only
npm run test:bundle     # bundle only

Releasing

Releases are automated. Either run the Release workflow from the Actions tab and pick a bump, or tag locally:

npm version patch   # bumps and tags, with no v prefix
git push --follow-tags

Pushing the tag runs the suite against both entry points, checks the committed bundle still matches src/, publishes to npm with a provenance attestation, and opens the GitHub release. Publishing is authenticated by OpenID Connect through a trusted publisher on npmjs.com, so no token is stored here.

Project Structure

zlib/
├── src/
│   ├── index.js          # Package main; re-exports zlib.js
│   ├── zlib.js           # Public API: classes, factories, convenience methods
│   ├── zlib-base.js      # Shared Transform: write loop, lifecycle, options
│   ├── binding.js        # Deflate/inflate binding over pako
│   ├── brotli-binding.js # Brotli binding over the brotli package
│   ├── zstd-binding.js   # Zstd binding over zstd-js, both directions
│   ├── constants.js      # All 176 constants (generated)
│   ├── errors.js         # Node's ERR_* classes
│   └── crc32.js          # CRC-32
├── test/                 # node:test suites, run against both entries
├── scripts/              # Constant/type generators, test runner
├── index.js              # Browserified bundle (~1.3MB)
├── buffer.js             # Buffer implementation (~55KB)
├── index.d.ts            # TypeScript definitions (generated)
└── README.md             # This documentation

The test suite is differential: it diffs the export list, all of Node's constants and every class prototype against the host's real zlib, compares error outcomes case by case, and round-trips every codec against Node's native implementation in both directions.

Dependencies

Package Purpose
pako Pure JS deflate/inflate implementation
brotli Pure JS Brotli implementation
zstd-js Pure JS Zstd, compression and decompression
browserify Bundle for browser (dev dependency)

Migration to v3.x

Most code needs no changes. v3.0.0 is a major version because error handling and the package entry point changed.

Errors now match Node's

Validation errors carry Node's code, prototype and message text. If you were matching on the old message strings, match on err.code instead:

// Before (v2.x): plain Error, message "Invalid compression level: 12"
// Now: RangeError, code ERR_OUT_OF_RANGE, Node's exact message
try {
  zlib.gzipSync(data, { level: 12 });
} catch (err) {
  if (err.code === 'ERR_OUT_OF_RANGE') { /* ... */ }
}

Runtime stream errors are unchanged: they still carry err.code of Z_DATA_ERROR and friends.

Node consumers now get real Buffers

main resolves to the source rather than the browserify bundle, so Buffer.isBuffer(result) is now true under Node. Browsers and React Native still load the prebuilt bundle through the browser and react-native fields, unchanged.

Corrected constant values

BROTLI_ENCODE and BROTLI_DECODE were transposed and are now 9 and 8, as Node has them. zlib.codes no longer has a stray "undefined" key, and now includes Z_MEM_ERROR and Z_VERSION_ERROR.

Bugs fixed

  • Brotli decompression corrupted or threw on payloads over 16 KB.
  • Brotli compression silently returned zero bytes for short or incompressible input.
  • Brotli errors crashed the process instead of reaching your callback or rejecting your promise.
  • params() crashed the process; it now retunes the stream as Node's does.
  • windowBits: 8 is now rejected for compression, matching Node. Use 9.

New in v3.0.0

  • Zstd decompression, and all 72 ZSTD_* constants
  • maxOutputLength, info: true, bytesWritten and bytesRead
  • ArrayBuffer accepted as input
  • 98 previously missing constants

Migration from v1.x

New in v2.0.0

1. Brotli Compression Support

// New methods available
zlib.brotliCompress(data, callback);
zlib.brotliCompressSync(data);
zlib.brotliDecompress(data, callback);
zlib.brotliDecompressSync(data);
zlib.createBrotliCompress();
zlib.createBrotliDecompress();

// New classes
new zlib.BrotliCompress(options);
new zlib.BrotliDecompress(options);

2. CRC32 Function

// Calculate checksums
const crc = zlib.crc32('data');
const chainedCrc = zlib.crc32('more data', crc);

3. Brotli Constants

// All Brotli constants now available
zlib.BROTLI_OPERATION_PROCESS
zlib.BROTLI_OPERATION_FLUSH
zlib.BROTLI_OPERATION_FINISH
zlib.BROTLI_PARAM_MODE
zlib.BROTLI_PARAM_QUALITY
zlib.BROTLI_MODE_TEXT
zlib.BROTLI_MODE_GENERIC
zlib.BROTLI_MODE_FONT
// ... and more

4. Constants Object

// Access all constants via zlib.constants
zlib.constants.Z_BEST_COMPRESSION
zlib.constants.BROTLI_MAX_QUALITY

Breaking Changes in v2.0.0

None. Version 2.0.0 was fully backward compatible with v1.x.

Version 3.0.0 does introduce breaking changes - see Migration to v3.x.

Troubleshooting

ERR_INVALID_ARG_TYPE

Problem: Input is not a type the compression methods accept.

Solution: Pass a string, Buffer, TypedArray, DataView or ArrayBuffer:

// Wrong - throws ERR_INVALID_ARG_TYPE
zlib.gzipSync(123);
zlib.gzipSync({ data: 'test' });

// Correct
zlib.gzipSync('123');
zlib.gzipSync(Buffer.from('123'));
zlib.gzipSync(new Uint8Array([1, 2, 3]));
zlib.gzipSync(JSON.stringify({ data: 'test' }));

In 2.x this was a plain Error reading "Not a string or buffer". It is now a TypeError with Node's code and message; see Error Handling.

ERR_BUFFER_TOO_LARGE

Problem: Output grew past the maxOutputLength you set.

Solution: Raise the cap, or treat it as the guard it is. When decompressing untrusted input, catching this is the point:

try {
  zlib.gunzipSync(untrusted, { maxOutputLength: 10 * 1024 * 1024 });
} catch (err) {
  if (err.code === 'ERR_BUFFER_TOO_LARGE') {
    // Refuse the payload rather than exhausting memory
  }
}

Memory Issues with Large Data

Problem: Out of memory when compressing large data.

Solution: Use streaming for large data:

// Instead of sync methods for large data
// const compressed = zlib.gzipSync(hugeData); // May run out of memory

// Use streaming
const gzip = zlib.createGzip();
const chunks = [];

gzip.on('data', chunk => chunks.push(chunk));
gzip.on('end', () => {
  const compressed = Buffer.concat(chunks);
  // Process compressed data
});

// Process in chunks
const chunkSize = 64 * 1024; // 64KB chunks
for (let i = 0; i < hugeData.length; i += chunkSize) {
  gzip.write(hugeData.slice(i, i + chunkSize));
}
gzip.end();

Decompression Errors

Problem: "invalid header" or "data error" when decompressing.

Solution: Ensure you're using the correct decompression method:

// Wrong: Using gunzip for deflate data
const deflated = zlib.deflateSync('test');
// zlib.gunzipSync(deflated); // Error!

// Correct: Match compression and decompression methods
const deflated = zlib.deflateSync('test');
const result = zlib.inflateSync(deflated); // Works!

// Or use unzip for auto-detection
const result = zlib.unzipSync(deflated); // Also works!

Performance Tips

  1. Use Brotli for static content - Better compression, slower
  2. Use Gzip for dynamic content - Good compression, fast
  3. Use sync methods sparingly - They block the event loop
  4. Set appropriate compression level - Balance size vs speed
  5. Create a new stream per operation - a stream cannot be written to again once it has ended

License

MIT License

Copyright (c) 2020-2025 Anuragh K.P

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Author

Anuragh K.P

Contributing

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/amazing-feature)
  3. Commit your changes (git commit -m 'Add amazing feature')
  4. Push to the branch (git push origin feature/amazing-feature)
  5. Open a Pull Request

Links


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Pure javascript implementation of Zlib nodejs core module.The zlib module provides compression functionality implemented using Gzip and Deflate/Inflate.

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