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Hey, I'm Jorge!

Gameplay & Systems · Graphics & Runtime · Developer Tools | JavaScript/TypeScript · C# · C++ · Rust

I build software around games, from gameplay systems and real-time graphics to developer tools and performance-sensitive applications. My work spans both web and native environments, often crossing engine, runtime, and tooling boundaries.

I also run Dragon Refuge, where I work with studios and independent developers on games, plugins, tools, and custom software.


What I Work On

  • Gameplay & Systems: mechanics, movement and collision, UI systems, plugins, integrations, and game-specific tooling
  • Graphics & Runtime: PixiJS, WebGL, WebAssembly, rendering/runtime integrations, animation systems, and performance work
  • Tools & Systems: desktop applications, binary formats, debugging workflows, reverse engineering, and developer tooling
  • Open Source: libraries, compatibility work, tooling, and contributions to game-development projects

Featured Projects

2D collision, spatial queries, navigation, and crowd steering built around cute_c2 and WebAssembly.

Desktop workspace for binary inspection and live-memory tooling, with typed searches, reversible patches, and GDB RSP support.

Spine 4.3 runtime support adapted for PixiJS 6.5, covering animation, assets, physics, and TypeScript integration.

Game-data inspection and editing tools for Mario & Luigi: Superstar Saga, built around reverse-engineered formats and workflows.


Tech Stack

Languages

JavaScript TypeScript C%23 C%2B%2B Rust

Game & Graphics

PixiJS WebGL WebAssembly Unity Godot

Runtime & Tooling

Node.js .NET Avalonia Tauri


Find Me

Portfolio · LinkedIn

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