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Make GPUExternalTexture sampling always use clamping address mode. - #2796

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Kangz wants to merge 1 commit into
gpuweb:mainfrom
Kangz:external_clamp
Closed

Kangz wants to merge 1 commit into
gpuweb:mainfrom
Kangz:external_clamp

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@Kangz

@Kangz Kangz commented Apr 26, 2022 •

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Fixes #2766


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@Kangz
Kangz requested review from dneto0 and kainino0x April 26, 2022 15:53
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Previews, as seen when this build job started (01b21f0):
WebGPU | IDL
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@kainino0x kainino0x added the tacit resolution queue Editors have agreed and intend to land if no feedback is given label Apr 26, 2022
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This isn't landing yet but I'm preemptively marking as "Needs CTS Issue" because this is going to be important to make sure we test.

@Kangz Kangz removed the tacit resolution queue Editors have agreed and intend to land if no feedback is given label Apr 27, 2022
@kainino0x kainino0x added the needs-cts-issue This change requires tests (or would need tests if accepted), but may not have a CTS issue filed yet label Jun 29, 2022
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closing in favor of #3403

@kainino0x kainino0x closed this Sep 1, 2022
@lokokung lokokung removed the needs-cts-issue This change requires tests (or would need tests if accepted), but may not have a CTS issue filed yet label Oct 13, 2022
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Specify that texture_external sampling functions clamp coords to [0, 1]

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