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iOS: Deprecate FlutterEngine.isGpuDisabled - #191393
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`FlutterEngine.isGpuDisabled` is currently exposed as a public read/write property on `FlutterEngine` in the iOS framework API (`FlutterEngine.h`). This property is used internally by the engine to track whether the app currently has access to the GPU. We update it on lifecycle transitions between foreground and background, as well as on startup and when the view is mounted/unmounted from the view hierarchy. This state management was originally added to prevent GPU work from running on the IO thread pool when the application loses access to the GPU. While we do need to expose a read/write property for tests, there was no clear need for it to be exposed as public API, and should have been exposed on `FlutterEngine_Internal.h`. Issue: flutter#191347
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Code Review
This pull request deprecates the isGpuDisabled property in the FlutterEngine Objective-C header file, indicating that it is now managed by the engine and will be removed from the public API in the future. There are no review comments, and I have no feedback to provide.
| * Typically this is set when the app is backgrounded and foregrounded. | ||
| */ | ||
| @property(nonatomic, assign) BOOL isGpuDisabled; | ||
| @property(nonatomic, assign) BOOL isGpuDisabled FLUTTER_DEPRECATED( |
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SGTM, I would however prefer going from assign to readonly to be extra careful. I know that complicates the migration and may be completely pointless practically.
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That seems fine, but let's mark it deprecated, let it sit for a release and then yank it down to readonly and leave it deprecated and see if anybody yells.
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I would however prefer going from assign to readonly to be extra careful.
Marking it readonly would directly remove the setter API without deprecating it first, right? I think it's safer to deprecate first, then remove (both setter and getter).
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FlutterEngine.isGpuDisabledis currently exposed as a public read/write property onFlutterEnginein the iOS framework API (FlutterEngine.h).This property is used internally by the engine to track whether the app currently has access to the GPU. We update it on lifecycle transitions between foreground and background, as well as on startup and when the view is mounted/unmounted from the view hierarchy.
This state management was originally added to prevent GPU work from running on the IO thread pool when the application loses access to the GPU. While we do need to expose a read/write property for tests, there was no clear need for it to be exposed as public API, and should have been exposed on
FlutterEngine_Internal.h.Issue: #191347
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