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[Flutter GPU] Ignore redundant render pass state assignments - #190379
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bdero
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This pull request introduces a pipeline caching mechanism in RenderPass by caching the resolved pipeline and invalidating it when relevant state changes occur. It also adds corresponding unit tests to verify pipeline reuse and invalidation. The feedback recommends adding /// documentation comments to the newly introduced public and private methods to adhere to the repository's style guide.
wolfenrain
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Related to #189899.
RenderPassmemoizes its built pipeline behind a dirty flag, but the fixed-function setters all assign throughGetPipelineDescriptor, which dirties unconditionally. Callers re-send the same cull mode, winding order, primitive type, and polygon mode ahead of most draws, and rebind the same pipeline, so the memo was being invalidated on nearly every draw. These setters now compare before assigning and leave the state clean when nothing changed.