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coding-experiments
warLightAI
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Commits on Oct 20, 2014
Caching region neighbors into array is switched off, because statistics from official server shows that this version is less effective
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Commits on Oct 15, 2014
for speed purposes now Spartacus gets region from neighbors array instead of list.
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Commits on Oct 14, 2014
Now simulator returns anonymous class instance when calculating win and capture rate improvements.
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Commits on Oct 13, 2014
zero real changes
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attack threshold is set to 6 now.
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Commits on Oct 12, 2014
Removed fixed number of front lines creation. Now such number of front lines will be created as it fits into time out given by process. This gives around 30% win probability improvement compared to…
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Now Spartacus opens second front line if there is a possibility. This makes win rate improvement by 80%, and country capture improvement by 15% when compared with old Spartacus bot version.
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Commits on Oct 11, 2014
improvement tolerance added, because there can be random fluctuation of improvement around zero.
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Commits on Oct 10, 2014
New bot comparison metrics added - calculation of how many times bot has captured countries in total over some period of time (country capture event amount, not country amount).
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Commits on Oct 9, 2014
micro changes. Some test was performed if choosing continent with smaller amount of enemy countries over choosing continent with smaller amount of enemy armies gives better win probability.
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Now unit test performs full scale analysis if new version of bot gets more wins than old version of bot
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Commits on Oct 8, 2014
Added new function simulateTestGame - more specifically update fog of war and calculation of armies per turn.
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Skeleton framework for writing unit test of Spartacus bot.
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Commits on Oct 7, 2014
Small refactoring of getAttackTransferMoves function. Some code was moved to separate own function and now code is a bit more clear !
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now backtracking searches for shortest attack path
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removed old unused code in comments
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warLight AI bot, 34 version,- backtraking path search & placing armies to first target
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