A fork of the Complementary Reimagined Shader, that adds better Distant Horizons support by adding ambient occlusion to distant horizons chunks. This makes the transition between vanilla chunks and distant horizons chunks less noticeable.
TODO:
- Improve Distance falloff of ambient occlusion
- Gets weaker with distance (not intended)
- Improve anti alisasing
- Ambient occlusion flickers with current TAA