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Commits on Jul 13, 2025
Some documentation
Stewmath
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Commits on Jun 5, 2025
Renamed function
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Commits on Jul 10, 2024
Documentation for roomSpecificTileChanges.s
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Commits on Jul 4, 2024
Changed room flag variable names for seasons
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Stop using spaces in front of m_section macros
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Moved special object code to separate files
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Renamed some objects
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Commits on Jul 3, 2024
Changed object naming scheme
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Renamed tileProperties folder to tile_properties
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Use new dbrel macro for relative byte offsets
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Renamed some tile collision data files
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Moved collision-related data into collisions/ folder
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Commits on Jul 2, 2024
Labelled & renamed some object data
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Commits on Jun 29, 2024
Documented special-case tileset loading code for ages
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Commits on Jun 28, 2024
Named palette headers used by tilesets
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Commits on Jun 23, 2024
GFX headers now infer size byte when not specified
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Identified all gfx headers and graphics/mapping files
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Documented forceLoadRoom function
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Bugfix for spirit's grave missing ret opcode
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Commits on Jun 3, 2024
Stopped using symlinks for build directories
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Commits on Jan 8, 2022
Stop using local labels prefixed with "_" (except in bank 0)
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Commits on Jun 8, 2021
Fixed a constant
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Commits on Apr 11, 2021
Ages music data reorganization
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Commits on Mar 13, 2021
Ages JP version differences (bank 10)
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11ae310
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Commits on Mar 10, 2021
JP version differences (bank 5; some garbage code)
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Commits on Mar 9, 2021
JP version differences (bank 3)
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JP version differences (bank 1, not including most data yet)
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JP version differences (banks 0 & 2)
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Commits on Jan 16, 2021
Add RAM labels to uncompressed GFX headers
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Commits on Jan 14, 2021
Substituted many constant values with labels
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Commits on Dec 24, 2020
Common code from tileSubstitutions.s factored out
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Changed BreakableTileData macro.
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Commits on Aug 30, 2020
Moved underwater surfacing data into "data/" directory
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Commits on Aug 29, 2020
Removed some unnecessary ifdefs
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Commits on Aug 16, 2020
Put more bank 4 stuff into sections
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