Fraud Prioritization — Ranking transactions when only a limited number can be investigated.
The tray represents the available investigation capacity. The receipts around it represent the larger pool of transactions that could potentially require attention.
The project studies how ranking models can prioritize cases under different budgets while keeping fraud probability, ranking relevance and financial-impact proxies conceptually separate. It places strong emphasis on provenance, verification and reproducibility.
Repository: Private
Life OS — A personal planning system for deciding what to do next.
The doors represent study, work, health, personal projects and other responsibilities competing for attention at the same time.
Life OS brings those areas into one controlled system so that planning becomes a process of choosing rather than repeatedly remembering everything.
Less interface. More control.
Repository: Private
FH Agent — A perception, memory and planning architecture for autonomous RPG navigation.
The image captures the difference between having information and reacting to it correctly.
The agent may understand part of its surroundings while still missing an immediate danger. This is why the architecture treats perception, evidence, memory, planning and execution as separate responsibilities. Early milestones focus on observation, logging, no-spoiler boundaries and controlled actions before adding long-running autonomy or reinforcement learning.
Repository: Private
FireRed Randomizer — A compatibility workspace for a modified FireRed-based game and modern randomizer tools.
The creature represents unexpected combinations and visual edge cases that appear when older game systems are extended with newer data and randomized rules.
The workspace turns those surprises into documented policies, repeatable builds and targeted runtime tests. ROMs, saves and other protected artifacts remain outside version control.
Related public repository:
Universal Pokémon Randomizer FVX
I'm using Hyperskill as a project-based way to deepen my programming knowledge.
Rather than treating progress as a checklist, I keep a growing Knowledge Atlas of the concepts behind the projects I build. It keeps the full learning landscape visible at once — including topics, prerequisite and dependent relationships, learning progress, and the project evidence connected to each part of the map.
As I complete projects or verify new topics, the atlas evolves with the underlying learning data while preserving its existing structure.
Current course: Introduction to Java
Current progress: 31 / 89 course topics learned · 12 verified
Explore the interactive Knowledge Atlas →
Browse the Hyperskill project repository →
Hyperskill Projects — practical evidence behind the atlas
| Project | What I built | Atlas evidence |
|---|---|---|
| Simple Chat Bot with Java COMPLETED · HYPERSKILL |
A five-stage console chatbot that introduces itself, reads user input, calculates an age from remainders, counts with the user and finishes with a small quiz. | 26 required topics connected back to the knowledge hierarchy through project coverage. |
DATA AND MACHINE LEARNING
SOFTWARE AND SYSTEMS
PROCESS AND ARCHITECTURE
The typing animation is provided by Readme Typing SVG .











