Flutter pubspec options
Describes the Flutter-only fields in the pubspec file.
Every project written in the Dart language,
including all Flutter apps and libraries,
includes a pubspec.yaml file, referred to as the pubspec.
Creating a new project generates a basic pubspec at the top of the
project tree that contains metadata and lists project dependencies.
Fields common to both Dart and Flutter projects are described in The pubspec file on dart.dev. This page lists fields that are only valid for a Flutter project.
Example
#
When you create a new project with the
flutter create command (or by using the
equivalent button in your IDE), it creates
a pubspec for a basic Flutter app.
The first time you build your project, it
also creates a pubspec.lock file that contains
specific versions of the included packages.
This ensures that you get the same version
the next time the project is built.
To learn more about how Flutter and Dart resolve
package dependencies, check out
Package dependency management.
The following example of a pubspec file highlights fields used only in a Flutter app. Learn more about the non-highlighted fields on dart.dev.
name: <project name>
description: A new Flutter project.
​
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
version: 1.0.0+1
​
environment:
sdk: ^3.13.0
​
dependencies:
flutter: # Required for every Flutter project
sdk: flutter # Required for every Flutter project
flutter_localizations: # Required to enable localization
sdk: flutter # Required to enable localization
​
cupertino_icons: ^1.0.8 # Only required if you use Cupertino (iOS style) icons
​
dev_dependencies:
flutter_test:
sdk: flutter # Required for a Flutter project that includes tests
integration_test:
sdk: flutter # Required for integration tests
​
flutter_lints: ^6.0.0 # Contains a set of recommended lints for Flutter code
​
flutter:
​
uses-material-design: true # Required if you use the Material icon font
​
generate: true # Enables generation of localized strings from arb files
​
config: # App-specific configuration flags that mirror `flutter config`
enable-swift-package-manager: true
​
assets: # Lists assets, such as image files
- images/a_dot_burr.jpeg
- images/a_dot_ham.jpeg
​
licenses: # Lists additional license files to be bundled with the app
- assets/my_license.txt
​
fonts: # Required if your app uses custom fonts
- family: Schyler
fonts:
- asset: fonts/Schyler-Regular.ttf
- asset: fonts/Schyler-Italic.ttf
style: italic
- family: Trajan Pro
fonts:
- asset: fonts/TrajanPro.ttf
- asset: fonts/TrajanPro_Bold.ttf
weight: 700
Fields
#This page discusses Flutter-only pubspec fields. Learn more about general Dart fields in Dart's pubspec supported fields.
assets field
#
A list of asset paths that your app uses. These assets are
bundled with your application. Common types of assets
include static data (for example, JSON),
configuration files, icons, and images (JPEG, WebP,
GIF, animated WebP/GIF, PNG, BMP, and
WBMP).
Besides listing the images that are included in the app package, an image asset can also refer to one or more resolution-specific "variants". For more information, visit the resolution aware section of the Assets and images page. For information on adding assets from package dependencies, visit the asset images in package dependencies section in the same page.
The assets field has the following structure:
flutter:
assets:
- [ path_to_file | path_to_directory ]
[ flavor_path_field | platform_path_field | transformer_path_field ]
[...]
# path_to_file structure
- path/to/directory/file
# path_to_directory structure
- path/to/directory/
# flavor_path_field structure
- path: path/to/directory
flavors:
- flavor_name
# platform_path_field structure
- path: path/to/file
platforms:
- platform_name
# transformer_path_field structure
- path: path/to/file
transformers:
- package: transformer_package_name
args: ['arg1', 'arg2'] # Optional
Subfields of assets:
-
path_to_file: A string that represents the path to a file. -
path_to_directory: A string that represents the path to a directory. -
flavor_path_field: A path field and its flavor subfields. -
platform_path_field: A path field and its platform subfields. -
transformer_path_field: A path field and its transformer subfields. path: The path to an asset file or directory.-
flavors: A list of flutter flavors to use with assets at a specific path. To learn more about flavors, visit Set up flavors for iOS and macOS and Set up flavors for Android. -
platforms: A list of platforms to use with assets at a specific path. Valid values areandroid,ios,web,linux,macos, andwindows. -
transformers: A list of transformer packages to run on the asset at build time. To learn more, see Transforming assets at build time.
You can pass in a path to a file:
flutter:
assets:
- assets/images/my_image_a.png
- assets/images/my_image_b.png
You can pass in a path to a directory:
flutter:
assets:
- assets/images/
- assets/icons/
You can pass in a path to a directory for specific flavors:
flutter:
assets:
- path: assets/flavor_a_and_b/images
flavors:
- flavor_a
- flavor_b
- path: assets/flavor_c/images
flavors:
- flavor_c
You can pass in a path to a file for specific platforms:
flutter:
assets:
- path: assets/web_worker.js
platforms:
- web
- path: assets/desktop_icon.png
platforms:
- windows
- linux
- macos
You can configure build-time asset transformers:
flutter:
assets:
- path: assets/logo.svg
transformers:
- package: vector_graphics_compiler
args: ['--tessellate']
config field
#
A map of keys to flags (true or false) that influences how
the flutter CLI is executed.
The available keys mirror those available in flutter config --list.
flutter:
config:
cli-animations: false
Use flutter config --help for a description of each flag.
Flags are only read from the current application package, and have no effect in the context of a package or dependency.
enable-swift-package-manager field
#
Control whether Flutter uses Swift Package Manager to
manage native iOS and macOS dependencies for this project.
To disable it for this project, set the field to false.
flutter:
config:
enable-swift-package-manager: false
default-flavor field
#Assign a default Flutter flavor for an app. When used, you don't need to include the name of this flavor in the Flutter launch command.
flutter:
default-flavor: flavor_name
In the following example, an Android Flutter app has a
flavor called staging and production. The production
flavor is the default flavor. When that flavor is run,
you don't need to include it in the launch command.
flutter:
default-flavor: production
# Use this command to run the default flavor (production).
flutter run
# Use this command to run non-default flavors (staging).
flutter run --flavor staging
To learn how to create Flutter flavors, visit Set up Flutter flavors for Android and Set up Flutter flavors for iOS and macOS.
deferred-components field
#Defer downloading components to reduce the initial download size of an Android app. Most often used with large applications, modularized applications, and applications with on-demand features.
The deferred-components field has the following structure:
flutter:
deferred-components:
- name: component_name
libraries:
- string_expression
[...]
assets:
- string_expression
[...]
[...]
Deferred component subfields:
-
name: The unique identifier for a specific deferred component. -
libraries: A list of Dart libraries that are part of the deferred component. -
assets: A list of asset paths that are associated with the deferred component.
Example:
flutter:
deferred-components:
- name: box_component
libraries:
- package:testdeferredcomponents/box.dart
- name: gallery_feature
libraries:
- package:testdeferredcomponents/gallery_feature.dart
assets:
- assets/gallery_images/gallery_feature.png
To learn more about how you can use deferred components with a Flutter Android app, see Deferred components for Android.
flutter field
#A field that contains Flutter-specific settings for your app.
flutter:
[flutter_field]
[...]
fonts field
#Configure and include custom fonts in your Flutter application.
For examples of using fonts visit the Use a custom font and Export fonts from a package recipes in the Flutter cookbook.
The fonts field has the following structure:
flutter:
fonts:
- { font_family_field | font_asset_field }
[...]
# font_family_field structure
- family: font_name
fonts:
- font_asset_field
[...]
# font_asset_field structure
- asset: path/to/directory/font_name
weight: int_expression # Optional
style: string_expression # Optional
Subfields of fonts:
-
family: Optional. The font family name. Can have multiple font assets. asset: The font to use.-
weight: Optional. The weight of the font. This can be100,200,300,400,500,600,700,800or900. -
style: Optional. The style of the font. This can beitalic.
Use a font that is not part of a font family:
flutter:
fonts:
- asset: fonts/Roboto-Regular.ttf
weight: 900 # Optional
style: italic # Optional
Use a font family:
flutter:
fonts:
- family: Roboto # Optional
fonts:
- asset: fonts/Roboto-Regular.ttf
- asset: fonts/Roboto-Bold.ttf
weight: 700 # Optional
style: italic # Optional
Alternatively, if you have a font that requires no family, weight or style requirements, you can declare it as a simple asset:
flutter:
assets:
- fonts/Roboto-Regular.ttf
generate field
#Enables generation of Dart files with localized strings from .arb files.
Enable general localization:
flutter:
generate: true
To learn more, visit Internationalizing Flutter apps.
licenses field
#
A list of additional license file paths that should be bundled with your
application. These files are typically found within your project's assets
directory.
The licenses field has the following structure:
flutter:
licenses:
- [path_to_file]
module field
#Configure settings for a Flutter module project when adding Flutter to an existing host Android or iOS application (Add-to-App).
The module field has the following structure:
flutter:
module:
androidPackage: com.example.my_module # Optional
iosBundleIdentifier: com.example.myModule # Optional
Subfields of module:
androidX: Optional. Specifies whether the module uses AndroidX.androidPackage: Optional. The package name used for generated Android code.-
iosBundleIdentifier: Optional. The bundle identifier used for generated iOS code.
To learn more, visit Add Flutter to existing apps.
plugin field
#Configure settings specifically for Flutter plugins.
The plugin field has the following structure:
flutter:
plugin:
platforms:
android: # Optional
package: com.example.my_plugin
pluginClass: MyPlugin
dartPluginClass: MyPluginClassName
ffiPlugin: true
default_package: my_plugin_name
fileName: my_file.dart
ios: # Optional
pluginClass: MyPlugin
dartPluginClass: MyPluginClassName
ffiPlugin: true
default_package: my_plugin_name
fileName: my_file.dart
sharedDarwinSource: true
macos: # Optional
pluginClass: MyPlugin
dartPluginClass: MyPluginClassName
ffiPlugin: true
default_package: my_plugin_name
fileName: my_file.dart
sharedDarwinSource: true
windows: # Optional
pluginClass: MyPlugin
dartPluginClass: MyPluginClassName
ffiPlugin: true
default_package: my_plugin_name
fileName: my_file.dart
linux: # Optional
pluginClass: MyPlugin
dartPluginClass: MyPluginClassName
ffiPlugin: true
default_package: my_plugin_name
fileName: my_file.dart
web: # Optional
ffiPlugin: true
default_package: my_plugin_name
fileName: my_file.dart
implements: # Optional
- example_platform_interface
Subfields of plugin:
-
platforms: A list of platforms that will have configuration settings. -
package: The Android package name of the plugin. This can be used with the Android platform and is required. -
pluginClass: The name of the plugin class. Optional ifdartPluginClassis used for the same platform. This can be used with the Android, iOS, Linux macOS, and Windows platforms. -
default_package: Optional. The package that should be used as the default implementation of a platform interface. Only applicable to federated plugins, where the plugin's implementation is split into multiple platform-specific packages. -
dartPluginClass: Optional. The Dart class that serves as the entry point for a Flutter plugin. This can be used with the Android, iOS, Linux macOS, and Windows platforms. -
sharedDarwinSource: Optional. Indicates that the plugin shares native code between iOS and macOS. This can be used with the iOS and macOS platforms. -
fileName: Optional. The file that contains the plugin class. -
ffiPlugin: Optional. True if the plugin uses a Foreign Function Interface (FFI). -
implements: Optional. The platform interfaces that a Flutter plugin implements.
To learn more about plugins, see Developing packages & plugins.
shaders field
#
GLSL Shaders with the .frag extension must be declared in
the shaders section of your project's pubspec.yaml file.
The Flutter command-line tool compiles the shader to its
appropriate backend format and generates its necessary
runtime metadata. The compiled shader is then included in
the application just like an asset.
The shaders field has the following structure:
flutter:
shaders:
- { path_to_file | path_to_directory }
[...]
# path_to_file structure
- assets/shaders/file
# path_to_directory structure
- assets/shaders/
Add specific shaders:
flutter:
shaders:
- assets/shaders/shader_a.frag
- assets/shaders/shader_b.frag
Add a directory of shaders:
flutter:
shaders:
- assets/shaders/
Alternatively, you can add your shader directory to the
assets field:
flutter:
assets:
- assets/shaders/my_shader.frag
Like other assets, shaders also support flavors and transformers.
uses-material-design field
#Use Material Design components and icon font in your Flutter app.
flutter:
uses-material-design: true
Packages
#
The following Flutter-specific packages can be added to the
pubspec. If you add a package, run flutter pub get in your
terminal to install the package.
flutter package
#
A package that represents the Flutter SDK itself and
can be added to the dependencies field. Use this if
your project relies on the Flutter SDK, not a regular
package from pub.dev.
dependencies:
flutter:
sdk: flutter
flutter_localizations package
#
A package provided by the Flutter SDK that enables
localization of ARB files. Often used with the intl package.
dependencies:
flutter_localizations:
sdk: flutter
intl: any
flutter_test package
#A package provided by the Flutter SDK that contains testing utilities for unit and widget tests for your Flutter app.
dev_dependencies:
flutter_test:
sdk: flutter
integration_test package
#A package provided by the Flutter SDK for running integration tests on target devices or emulators.
dev_dependencies:
integration_test:
sdk: flutter
To learn more, visit Integration testing.
flutter_lints package
#
A package that provides a set of recommended lints for
Flutter projects. This package can be added to the
dev_dependencies field in the pubspec.
dev_dependencies:
flutter_lints: ^6.0.0
cupertino_icons package
#
A package that provides a set of Apple's Cupertino icons
for use in Flutter applications. This package can be added
to the dependencies field in the pubspec.
dependencies:
cupertino_icons: ^1.0.8
More information
#For more information on packages, plugins, and pubspec files, visit the following:
- Add Flutter to existing apps
- Creating packages on dart.dev
- Glossary of package terms on dart.dev
- Integration testing
- Package dependency management
- Package dependencies on dart.dev
- Set up Flutter flavors for Android
- Set up Flutter flavors for iOS and macOS
- Transforming assets at build time
- Using packages
- What not to commit on dart.dev
Unless stated otherwise, the documentation on this site reflects Flutter 3.44.7. Page last updated on 2026-08-20. View source or report an issue.