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internet-of-things
The internet of things, or IoT, describes the network of physical objects (things) that are embedded with sensors, software, and other technologies for the purpose of connecting and exchanging data with other devices and systems over the internet. The Internet of Things means taking all the things in the world and connecting them to the internet.
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In implementations/rust/ockam/ockam_transport_ble/src/driver/packet.rs:104:
// TODO Currently we only support packet lengths up to 2^16
// bits long.
//
// The reason for this is that I'm too lazy right now to setup
// a control channel for this BLE UART implementation and
// instead rely on the probability of receiving an 8 byte long
// packet consisting of 6 zero bytes followed b
ENHANCEMENT
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Describe the enhancement you are requesting.
Consider using Go errors group (golang.org/x/sync/errgroup) for handling routines inmainfunctions of Mainflux services. -
Indicate the importance of this enhancement to you (must-have, should-have, nice-to-have).
This is a nice-to-have.
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What would you like to be added:
Why is this needed:
ReceiptByAction() is only used in GetReceiptByAction() in grpcserver.go
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Blynk library version: master branch at 144a90f3bdb66c3b6c03cce0335c1f1e304d91d6
IDE: VS Code + PlatformIO
IDE version: 1.52.1
Board type: ESP8266
Additional modules: Arduino ESP8266
Scenario, steps to reproduce
Blynk.run()blocks if there is no internet connection on the network and connecting to a local server via SSL.According to my investigation, `BlynkArduinoClientSecure::conn