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  1. 12 Nov 2021

    Built a tutorial messaging system for my entry today. Of course I've done some similar things in the past too but one good side of month long jams is how one can build quality systems that can be reused in future projects too.

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  2. 8 Nov 2021

    My game is getting more complex and more interesting too. The mascot character, whom I've dubbed Scalab, is still without a job but at least they will serve as a nice tutorial vehicle.

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  3. 6 Nov 2021

    So for I'm making a puzzle game without any story or such but I still couldn't help myself to create a mascot character of sorts (with cloth physics). Priorities!

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  4. 3 Nov 2021

    The second day of , I've got an idea and it's progressing quite nicely so far. Planning on taking it quite casually not really crunching too hard per day. Plenty of time to go.

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  5. Retweeted
    21 Oct 2021

    Ludum Dare 49 Compo Entry: #12 Overall is Unscrambler by More results: 4th place for Innovation. 🧪

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  6. 3 Oct 2021

    Phew, done with my compo entry. The theme really forced me to go with the chemistry/elements interpretation of unstable and from there it was a short leap to word games (again).

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  7. 11 Aug 2021

    Well, nothing to do with the source material really but now my Kalevala roguelite has mimics I guess. I started the game as a vacation pastime but still going strong even though already been back to work this week.

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  8. 4 Aug 2021

    Started adding a new boss to my boardgameish Kalevala roguelite today. It's the great pike from whose jawbones the first ever magical kantele was made of.

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  9. 1 Aug 2021

    Did some background decorating for my Kalevala game project today. Some pretty simple shaders doing quite a good job here to keep the background looking less boring and static.

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  10. 28 Jul 2021

    So convenient when you can recycle one of the playable characters as a boss for another character. Here is one such case, Joukahainen going against his arch nemesis, Väinämöinen.

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  11. 24 Jul 2021

    My Kalevala inspired roguelite is progressing very nicely. I have all the major systems implemented so now it's mainly just a whole bunch of content and polish.

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  12. 21 Jul 2021

    Started a new game project few days back. It will be a a boardgameish roguelite heavily based on the Finnish folklore/mythology/poetry epic Kalevala. Been ages since the last non jam game project.

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  13. 6 Mar 2021

    Making some nice progress on my game so far. Looks like I've fallen into some sort of "not sure what else to do so lets throw Tetris at it" slump.

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  14. Retweeted
    3 Mar 2021

    Today from the videogames that I've uploaded I recommend you to check out "Lexicontainer" by 🎮 To see more about this game check my video about it:

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  15. 18 Feb 2021

    So I think my game has a title. Title screen at least. I think the biggest things left to tackle are all the audio stuff and adding a tutorial. And the rest is just for more polish I think. Not sure how much time I've got the rest of the week though.

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  16. 15 Feb 2021

    Making a volleyball game for . Maybe I've been watching too much Haikyuu. 🤔 Here is my current progress on the second day of the jam.

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  17. 26 Nov 2020

    I have a sneaky suspicion I'm going overboard with the difficulty of my game - again! 😅

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  18. 20 Nov 2020

    Oh no, these filthy sky rats have caught the protagonist of my game in quite a predicament. Only a bit over week of dev time left anymore.

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  19. 8 Nov 2020

    Don't they say that plagiarism is the greatest form of flattery? This method works surprisingly well on level design if your game is nothing like the source of "inspiration".

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  20. 5 Nov 2020

    I can only go so long without adding some needless violence to my games. So the main task of today's was to fill that urge. So some light combat added and gotta keep it quite light since "aiming" is very hard.

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