Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner, "Smoothed Particle Hydrodynamics for Physically-Based Simulation of Fluids and Solids", Eurographics Tutorial, 2019
Something that would make for a great first issue is to download and compile SWIFT, and then check out the examples and try running a few. The majority of these examples currently use python2 scripts for initial conditions generation and analysis; it would be great if you could upgrade these to use python3 instead.
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tessellations. The fluid is simulated by SPH using my prefix-sum bin sorting.
Hi possible contributors!
Something that would make for a great first issue is to download and compile SWIFT, and then check out the examples and try running a few. The majority of these examples currently use python2 scripts for initial conditions generation and analysis; it would be great if you could upgrade these to use python3 instead.
Thanks!