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README.md

About the GUI Example

Learning Objectives

This example shows you how to use a GUI to interact dynamically with sketch parameters. It also includes the use of listeners to check for changes.

Expected Behavior

When you open the app, you should see a screen with a hexagon and a number of sliders. Click and move the sliders to change the hexagon.

Try changing the circle res slider to create a circle. Try clicking the fill toggle.

Pressing the h key will hide and show the panel; spacebar sets color to white.

Gif of the GUI in use

Classes Used in This File

A GUI is rendered from a number of oFxGui classes:

ofxFloatSlider
ofxColorSlider
ofxVec2Slider
ofxIntSlider
ofxToggle
ofxButton
ofxLabel
ofxPanel

This example also uses:

ofSoundPlayer