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Add rgb10a2uint texture format #3841

Description

@teoxoy

It seems that this format with RENDER_ATTACHMENT and multisampling is supported by all backends.

It maps to:

  • Metal: rgb10a2uint
  • D3D: DXGI_FORMAT_R10G10B10A2_UINT
  • Vulkan: A2B10G10R10_UINT_PACK32

I'm not sure if it was previously dismissed (for any reason) - couldn't find a discussion about it.

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