Sitelet https://github.com/gpuweb/gpuweb/issues/230
Skip to content

shader float bit widths: restrict to 32 bits #230

Description

@dneto0

In vanilla Vulkan, floating point scalars must be 32-bit.
shaderFloat64 is an optional feature in Vulkan 1.0
shaderFloat16 is an optional feature introduced by extension VK_KHR_shader_float16_int8

For widest availability, the WebGPU shader programming model should be restricted to 32-bit floats.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions