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Uniform texel buffers permit loads on a buffer view, with value-conversion similar to image reads. See Vulkan's 13.1.5 Uniform Texel Buffer
- If supported, then enable the SampledBuffer capability in the WebGPU env spec for SPIR-V
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Storage texel buffers permit loads and stores on a buffer view, with value-conversion similar to image reads and writes. See Vulkan's 13.1.6 Storage Texel Buffer
- If supported, then enable the ImageBuffer capability in the WebGPU env spec for SPIR-V
I don't have an opinion on whether these should be supported by WebGPU, and I didn't see an investigation related to this.
Uniform texel buffers permit loads on a buffer view, with value-conversion similar to image reads. See Vulkan's 13.1.5 Uniform Texel Buffer
Storage texel buffers permit loads and stores on a buffer view, with value-conversion similar to image reads and writes. See Vulkan's 13.1.6 Storage Texel Buffer
I don't have an opinion on whether these should be supported by WebGPU, and I didn't see an investigation related to this.