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// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "precompiled.h"
#include "fplbase/input.h"
#include "fplbase/utilities.h"
using mathfu::vec2;
using mathfu::vec2i;
namespace fplbase {
void InputSystem::Initialize() {
UpdateConnectedJoystickList();
// Initialize time.
start_time_ = 0;
time_freq_ = 1000;
elapsed_time_ = -0.02f; // Ensure first frame doesn't get a crazy delta.
}
// Static member function. Not used in STDLIB.
int InputSystem::HandleAppEvents(void *userdata, void *ev) {
(void)userdata;
(void)ev;
return 0;
}
void InputSystem::UpdateEvents(mathfu::vec2i *window_size) {
(void)window_size;
// TODO: Poll events from somewhere and fill the various button/pointer
// structures in the input system.
// for now, fake time progressing 16ms each frame.
// TODO: remove this if you implement RealTime() properly.
elapsed_time_ += 0.016;
}
void InputSystem::HandleJoystickEvent(Event event) {
(void)event;
}
// Convert joystick hat enum values into more generic 2d vectors.
vec2 InputSystem::ConvertHatToVector(uint32_t hat_enum) const {
(void)hat_enum;
return vec2(0, 0);
}
double InputSystem::RealTime() const {
return elapsed_time_; // TODO: Get time from system.
}
void InputSystem::Delay(double seconds) const {
(void)seconds;
}
bool InputSystem::RelativeMouseMode() const {
return false;
}
void InputSystem::SetRelativeMouseMode(bool enabled) {
(void)enabled;
}
size_t InputSystem::UpdateDragPosition(TouchFingerEvent event,
uint32_t event_type,
const vec2i &window_size) {
(void)event;
(void)event_type;
(void)window_size;
return 0;
}
void InputSystem::OpenConnectedJoysticks() {}
void InputSystem::CloseOpenJoysticks() {}
void InputSystem::StartTextInput() {}
void InputSystem::StopTextInput() {}
void InputSystem::SetTextInputRect(const mathfu::vec4 &input_rect) {
(void)input_rect;
}
JoystickId Joystick::GetJoystickId() const {
return 0;
}
int Joystick::GetNumButtons() const {
return 0;
}
int Joystick::GetNumAxes() const {
return 0;
}
int Joystick::GetNumHats() const {
return 0;
}
} // namespace fplbase