Investigate how complicated it would be to add a simple particle engine to FIFE.
Considering that the SDL renderer is just a fallback option and that a particle engine might eat quite a lot of CPU time if implemented without hardware acceleration, just supporting the OpenGL renderer e.g. by implementing it via shaders would be one possible option.
Investigate how complicated it would be to add a simple particle engine to FIFE.
Considering that the SDL renderer is just a fallback option and that a particle engine might eat quite a lot of CPU time if implemented without hardware acceleration, just supporting the OpenGL renderer e.g. by implementing it via shaders would be one possible option.