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This repository was archived by the owner on May 3, 2019. It is now read-only.
I'm using the latest BLUI release 'BLUI.3.1.Windows.Linux.CX.-.VS2015.zip' (dated 2.6.2016) on a Blank Project in UE 4.13.2 (though I've also tried this on 4.12.5 and 4.14.1). The project will compile without issue and run correctly in the editor. When I package the project (either for Development or Shipping), running the executable will cause a hang for around 60 seconds before the application launches. It appears the application fails to launch, but does appear around a minute later. This happens both on Windows 10 and Windows 8 machines. This issue does not happen for me on UE 4.11.2.
Looking at the task manager - I see 3 Unreal processes start. Eventually one of the processes goes away before the application launches. Using the Launch button in the Unreal Editor, I've reproduced the issue and captured the following logging:
LogPlayLevel: Project.Run: ********** RUN COMMAND STARTED **********
LogPlayLevel: Project.RunInternal: Starting Client....
LogPlayLevel: CommandUtils.Run: Run: D:\Data\Documents\Unreal Projects\Test_4_13\Saved\StagedBuilds\WindowsNoEditor\Test_4_13\Binaries\Win64\Test_4_13.exe ../../../Test_4_13/Test_4_13.uproject /Game/StarterContent/Maps/Minimal_Default -stdout -abslog="C:\Users\dcoll\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Applications+Epic+Games+4.13\Client.log"
-Messaging -nomcp -Windowed -CrashForUAT -SessionId=6B3E1358408D650C80F114891C5BFD7B -SessionOwner="dcoll" -SessionName="Launch On Device"
LogPlayLevel: Test_4_13:
LogPlayLevel: Test_4_13: LogCore:Error: Found 5 threads running, expected: -1073742360.
LogPlayLevel: Test_4_13: LogCore:Display: Dumping all worker threads to log.
LogPlayLevel: Test_4_13: LogCore:Display: Stack for thread 11740:
LogPlayLevel: Test_4_13: LogCore:Display: ntdll.dll
LogPlayLevel: Test_4_13: LogCore:Display: KERNELBASE.dll
LogPlayLevel: Test_4_13: LogCore:Display: Test_4_13.exe!FCrashReportingThread::Run()
LogPlayLevel: Test_4_13: LogCore:Display: KERNEL32.DLL
LogPlayLevel: Test_4_13: LogCore:Display: ntdll.dll
LogPlayLevel: Test_4_13: LogCore:Display: ntdll.dll
LogPlayLevel: Test_4_13: LogCore:Warning: A thread may have been injected but no culprit was found!
LogPlayLevel: Test_4_13: LogInit:Display: RandInit(231645113) SRandInit(231645114).LogModuleManager:Warning: ModuleManager: Module 'XMPP' not found - its StaticallyLinkedModuleInitializers function is null.
LogPlayLevel: Test_4_13:
LogPlayLevel: Test_4_13: [1108/133517:ERROR:tcp_socket_win.cc(361)] bind() returned an error: Only one usage of each socket address (protocol/network address/port) is normally permitted. (0x2740)
LogPlayLevel: Test_4_13: [1108/133517:ERROR:devtools_http_handler_impl.cc(307)] Cannot start http server for devtools. Stop devtools.
LogPlayLevel: Test_4_13: LogModuleManager:Warning: ModuleManager: Module 'XMPP' not found - its StaticallyLinkedModuleInitializers function is null.LogInit:Display: Game Engine Initialized.
LogPlayLevel: Test_4_13:
LogPlayLevel: Test_4_13: [2016.11.08-18.35.18:310][ 0]LogInit:Display: Game Engine Initialized.LogInit:Display: Starting Game.
LogPlayLevel: Test_4_13:
LogPlayLevel: Test_4_13: [2016.11.08-18.35.18:318][ 0]LogInit:Display: Starting Game.LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogPlayLevel: Test_4_13:
LogPlayLevel: Test_4_13: [2016.11.08-18.35.20:693][ 0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStartLogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogPlayLevel: Test_4_13:
LogPlayLevel: Test_4_13: [2016.11.08-18.35.20:693][ 0]LogGameMode:Display: Match State Changed from WaitingToStart to InProgressLogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogPlayLevel: Test_4_13:
LogPlayLevel: Test_4_13: [2016.11.08-18.35.31:198][608]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.LogOnline:Display: Unloading online subsystem: NULL
LogPlayLevel: Test_4_13:
LogPlayLevel: Test_4_13: [2016.11.08-18.35.32:768][609]LogOnline:Display: Unloading online subsystem: NULLLogHttp:Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
LogPlayLevel: Test_4_13:
LogPlayLevel: Test_4_13: [2016.11.08-18.35.32:774][609]LogHttp:Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:LogHttp:Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B4D965E7B-4296-6EB4-5CF1-2DB108A1A8C2%7D&AppID=UEGame.Rocket.Release%7C09886D134A6B9F8BC7047E9CA6D8
07DB%7CUE4Game&AppVersion=4.13.2-3172292%2B%2B%2BUE4%2BRelease-4.13&UserID=ANON-%7B4C2D118E-4E85-FDCA-1E44-3FA100A28155%7D&AppEnvironment=datacollector-binary&UploadType=eteventstream] status=Processing
LogPlayLevel: Test_4_13:
LogPlayLevel: Project.Run: ********** RUN COMMAND COMPLETED **********
LogPlayLevel: Automation.Execute: BUILD SUCCESSFUL
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 96.362197
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=0 (Success)
LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000007
LogPlayLevel: Launch On Completed. Time: 130.147942
I'm using the latest BLUI release 'BLUI.3.1.Windows.Linux.CX.-.VS2015.zip' (dated 2.6.2016) on a Blank Project in UE 4.13.2 (though I've also tried this on 4.12.5 and 4.14.1). The project will compile without issue and run correctly in the editor. When I package the project (either for Development or Shipping), running the executable will cause a hang for around 60 seconds before the application launches. It appears the application fails to launch, but does appear around a minute later. This happens both on Windows 10 and Windows 8 machines. This issue does not happen for me on UE 4.11.2.
Looking at the task manager - I see 3 Unreal processes start. Eventually one of the processes goes away before the application launches. Using the Launch button in the Unreal Editor, I've reproduced the issue and captured the following logging: