hi, I recently upgraded my project to version 4.13, but now BLUI is giving errors when packaging the project - the build fails. It only does this with the BLUI plugin enabled. I get this error in the output log:
UATHelper: Packaging (Linux): Running AutomationTool...
UATHelper: Packaging (Linux): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/danny/Documents/Unreal Projects/MyProject2/MyProject2.uproject" BuildCookRun -nocompileeditor -nop4 -project="C:/Users/danny/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -cook -stage -archive -archivedirectory="D:/MyProject2/New folder"
-package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Linux -build -CrashReporter -utf8output -compile
UATHelper: Packaging (Linux): Automation.Process: Setting up command environment.
UATHelper: Packaging (Linux): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: Packaging (Linux): MSBuild: DotNETUtilities -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Linux): MSBuild: UnrealBuildTool -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Linux): MSBuild: AutomationUtils.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (Linux): MSBuild: AllDesktop.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (Linux): MSBuild: GUBP.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
UATHelper: Packaging (Linux): MSBuild: Localization.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (Linux): MSBuild: OneSkyLocalization.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (Linux): MSBuild: AutomationScripts.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (Linux): MSBuild: Android.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (Linux): MSBuild: BuildGraph.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (Linux): MSBuild: HTML5.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (Linux): MSBuild: IOS.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (Linux): MSBuild: Linux.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (Linux): MSBuild: Mac.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Linux): MSBuild: TVOS.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Linux): MSBuild: Win.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Linux): MSBuild: XLocLocalization.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (Linux): CommandUtils.Run: Run: Took 4.448897s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Linux): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Linux): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/UE4/UE4.13/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: Packaging (Linux): MSBuild: DotNETUtilities -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Linux): MSBuild: UnrealBuildTool -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Linux): CommandUtils.Run: Run: Took 1.6103707s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Linux): CommandUtils.Run: Run: D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Linux Development -Project="C:\Users\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject" "C:\Users\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -remoteini="C:\Users\danny\Documents\Unreal Proje
cts\MyProject2" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Linux): CommandUtils.Run: Run: Took 2.7287596s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Linux): CommandUtils.Run: Run: D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Linux Development -Project="C:\Users\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject" "C:\Users\danny\Documents\Unreal Projects\MyProjec
UATHelper: Packaging (Linux): t2\MyProject2.uproject" -remoteini="C:\Users\danny\Documents\Unreal Projects\MyProject2" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Linux): UnrealBuildTool: Creating makefile for MyProject2 (project files are newer)
UATHelper: Packaging (Linux): UnrealBuildTool: Building UnrealHeaderTool...
UATHelper: Packaging (Linux): UnrealBuildTool: Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer)
UATHelper: Packaging (Linux): UnrealBuildTool: Target is up to date
UATHelper: Packaging (Linux): UnrealBuildTool: Parsing headers for MyProject2
UATHelper: Packaging (Linux): UnrealBuildTool: Running UnrealHeaderTool "C:\Users\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject" "C:\Users\danny\Documents\Unreal Projects\MyProject2\Intermediate\Build\Linux\B4D820EA\MyProject2\Development\MyProject2.uhtmanifest" -Log
UATHelper: Packaging (Linux): Cmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
UATHelper: Packaging (Linux): UnrealBuildTool: Reflection code generated for MyProject2 in 5.3862136 seconds
UATHelper: Packaging (Linux): UnrealBuildTool: Performing 7 actions (4 in parallel)
UATHelper: Packaging (Linux): UnrealBuildTool: [1/7] Compile Blu.generated.cpp
UATHelper: Packaging (Linux): UnrealBuildTool: [2/7] Compile Module.Blu.cpp
UATHelper: Packaging (Linux): UnrealBuildTool: [3/7] Compile Module.BluLoader.cpp
UATHelper: Packaging (Linux): UnrealBuildTool: [4/7] Compile UELinkerFixups.cpp
UATHelper: Packaging (Linux): UnrealBuildTool: [5/7] Archive libMyProject2-BluLoader.a
UATHelper: Packaging (Linux): UnrealBuildTool: [6/7] Archive libMyProject2-Blu.a
UATHelper: Packaging (Linux): UnrealBuildTool: [7/7] Link MyProject2
UATHelper: Packaging (Linux): UnrealBuildTool: C:/Users/danny/Documents/Unreal Projects/MyProject2/Plugins/BLUI/ThirdParty/cef/Linux/lib/libcef_dll_wrapper.a(transfer_util.cc.o): In function transfer_string_map_contents(std::map<CefStringBase<CefStringTraitsUTF16>, CefStringBase<CefStringTraitsUTF16>, std::less<CefStringBase<CefStringTraitsUTF16> >, std::al locator<std::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> > > > const&, void*)': UATHelper: Packaging (Linux): UnrealBuildTool: transfer_util.cc:(.text._Z28transfer_string_map_contentsRKSt3mapI13CefStringBaseI20CefStringTraitsUTF16ES2_St4lessIS2_ESaISt4pairIKS2_S2_EEEPv+0x2c): undefined reference to std::_Rb_tree_increment(std::_Rb_tree_node_base const*)'
UATHelper: Packaging (Linux): UnrealBuildTool: C:/Users/danny/Documents/Unreal Projects/MyProject2/Plugins/BLUI/ThirdParty/cef/Linux/lib/libcef_dll_wrapper.a(transfer_util.cc.o): In function transfer_string_multimap_contents(std::multimap<CefStringBase<CefStringTraitsUTF16>, CefString UATHelper: Packaging (Linux): Base<CefStringTraitsUTF16>, std::less<CefStringBase<CefStringTraitsUTF16> >, std::allocator<std::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> > > > const&, void*)': UATHelper: Packaging (Linux): UnrealBuildTool: transfer_util.cc:(.text._Z33transfer_string_multimap_contentsRKSt8multimapI13CefStringBaseI20CefStringTraitsUTF16ES2_St4lessIS2_ESaISt4pairIKS2_S2_EEEPv+0x2c): undefined reference to std::_Rb_tree_increment(std::_Rb_tree_node_base const*)'
UATHelper: Packaging (Linux): UnrealBuildTool: C:/Users/danny/Documents/Unreal Projects/MyProject2/Plugins/BLUI/ThirdParty/cef/Linux/lib/libcef_dll_wrapper.a(transfer_util.cc.o): In function std::_Rb_tree_iterator<std::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> > > std::_Rb_tree<CefStringBase<CefStringTraitsUTF16>, s td::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> >, std::_Select1st<std::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> > >, std::less<CefStringBase<CefStringTraitsUTF16> >, std::allocator<std::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> > > >: :_M_insert_<std::pair<CefStringBase<CefStringTraitsUTF16>, CefStringBase<CefStringTraitsUTF16> > >(std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::pair<CefStringBase<CefStringTraitsUTF16>, CefStringBase<CefStringTraitsUTF16> >&&)': UATHelper: Packaging (Linux): UnrealBuildTool: transfer_util.cc:(.text._ZNSt8_Rb_treeI13CefStringBaseI20CefStringTraitsUTF16ESt4pairIKS2_S2_ESt10_Select1stIS5_ESt4lessIS2_ESaIS5_EE10_M_insert_IS3_IS2_S2_EEESt17_Rb_tree_iteratorIS5_EPSt18_Rb_tree_node_baseSH_OT_[_ZNSt8_Rb_treeI13CefStringBaseI20CefStringTraitsUTF16ESt4pairIKS2_S2_ESt10_Select1stIS5_ESt4lessIS 2_ESaIS5_EE10_M_insert_IS3_IS2_S2_EEESt17_Rb_tree_iteratorIS5_EPSt18_Rb_tree_node_baseSH_OT_]+0x15e): undefined reference to std::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&)'
UATHelper: Packaging (Linux): UnrealBuildTool: C:/Users/danny/Documents/Unreal Projects/MyProject2/Plugins/BLUI/ThirdParty/cef/Linux/lib/libcef_dll_wrapper.a(transfer_util.cc.o): In function transfer_string_map_contents(void*, std::map<CefStringBase<CefStringTraitsUTF16>, CefStringBase<CefStringTraitsUTF16>, std::less<CefStringBase<CefStringTraitsUTF16> >, std::allocator<std::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> > > >&)': UATHelper: Packaging (Linux): UnrealBuildTool: transfer_util.cc:(.text._Z28transfer_string_map_contentsPvRSt3mapI13CefStringBaseI20CefStringTraitsUTF16ES3_St4lessIS3_ESaISt4pairIKS3_S3_EEE+0x201): undefined reference to std::_Rb_tree_decrement(std::_Rb_tree_node_base*)'
UATHelper: Packaging (Linux): UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Linux): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\danny\Documents\Unreal Projects\MyProject2\Binaries\Linux\MyProject2
UATHelper: Packaging (Linux): UnrealBuildTool: Total build time: 63.74 seconds
UATHelper: Packaging (Linux): CommandUtils.Run: Run: Took 63.8208548s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Linux Development -Project="C:\Users\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject" "C:\U
sers\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -remoteini="C:\Users\danny\Documents\Unreal Projects\MyProject2" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.11.02-14.29.44.txt'
UATHelper: Packaging (Linux): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 883 UATHelper: Packaging (Linux): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessU
tils.cs:line 836
UATHelper: Packaging (Linux): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 UATHelper: Packaging (Linux): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89
UATHelper: Packaging (Linux): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) in D:\UE4\UE4 .13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 362 UATHelper: Packaging (Linux): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTa rgetToManifest) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1460 UATHelper: Packaging (Linux): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in d:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 172 UATHelper: Packaging (Linux): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211 UATHelper: Packaging (Linux): at AutomationTool.BuildCommand.Execute() in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27 UATHelper: Packaging (Linux): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 UATHelper: Packaging (Linux): at AutomationTool.Automation.Process(String[] Arguments) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517 UATHelper: Packaging (Linux): at AutomationTool.Program.MainProc(Object Param) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 135 UATHelper: Packaging (Linux): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
UATHelper: Packaging (Linux): at AutomationTool.Program.Main() in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 59
UATHelper: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Linux): BUILD FAILED
PackagingResults:Error: Error Unknown Error
hi, I recently upgraded my project to version 4.13, but now BLUI is giving errors when packaging the project - the build fails. It only does this with the BLUI plugin enabled. I get this error in the output log:
UATHelper: Packaging (Linux): Running AutomationTool...
UATHelper: Packaging (Linux): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/danny/Documents/Unreal Projects/MyProject2/MyProject2.uproject" BuildCookRun -nocompileeditor -nop4 -project="C:/Users/danny/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -cook -stage -archive -archivedirectory="D:/MyProject2/New folder"
-package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Linux -build -CrashReporter -utf8output -compile
UATHelper: Packaging (Linux): Automation.Process: Setting up command environment.
UATHelper: Packaging (Linux): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: Packaging (Linux): MSBuild: DotNETUtilities -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Linux): MSBuild: UnrealBuildTool -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Linux): MSBuild: AutomationUtils.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (Linux): MSBuild: AllDesktop.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (Linux): MSBuild: GUBP.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
UATHelper: Packaging (Linux): MSBuild: Localization.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (Linux): MSBuild: OneSkyLocalization.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (Linux): MSBuild: AutomationScripts.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (Linux): MSBuild: Android.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (Linux): MSBuild: BuildGraph.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (Linux): MSBuild: HTML5.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (Linux): MSBuild: IOS.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (Linux): MSBuild: Linux.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (Linux): MSBuild: Mac.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Linux): MSBuild: TVOS.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Linux): MSBuild: Win.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Linux): MSBuild: XLocLocalization.Automation -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (Linux): CommandUtils.Run: Run: Took 4.448897s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Linux): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Linux): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe D:/UE4/UE4.13/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: Packaging (Linux): MSBuild: DotNETUtilities -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Linux): MSBuild: UnrealBuildTool -> D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Linux): CommandUtils.Run: Run: Took 1.6103707s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Linux): CommandUtils.Run: Run: D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Linux Development -Project="C:\Users\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject" "C:\Users\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -remoteini="C:\Users\danny\Documents\Unreal Proje
cts\MyProject2" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Linux): CommandUtils.Run: Run: Took 2.7287596s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Linux): CommandUtils.Run: Run: D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Linux Development -Project="C:\Users\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject" "C:\Users\danny\Documents\Unreal Projects\MyProjec
UATHelper: Packaging (Linux): t2\MyProject2.uproject" -remoteini="C:\Users\danny\Documents\Unreal Projects\MyProject2" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Linux): UnrealBuildTool: Creating makefile for MyProject2 (project files are newer)
UATHelper: Packaging (Linux): UnrealBuildTool: Building UnrealHeaderTool...
UATHelper: Packaging (Linux): UnrealBuildTool: Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer)
UATHelper: Packaging (Linux): UnrealBuildTool: Target is up to date
UATHelper: Packaging (Linux): UnrealBuildTool: Parsing headers for MyProject2
UATHelper: Packaging (Linux): UnrealBuildTool: Running UnrealHeaderTool "C:\Users\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject" "C:\Users\danny\Documents\Unreal Projects\MyProject2\Intermediate\Build\Linux\B4D820EA\MyProject2\Development\MyProject2.uhtmanifest" -Log
UATHelper: Packaging (Linux): Cmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
UATHelper: Packaging (Linux): UnrealBuildTool: Reflection code generated for MyProject2 in 5.3862136 seconds
UATHelper: Packaging (Linux): UnrealBuildTool: Performing 7 actions (4 in parallel)
UATHelper: Packaging (Linux): UnrealBuildTool: [1/7] Compile Blu.generated.cpp
UATHelper: Packaging (Linux): UnrealBuildTool: [2/7] Compile Module.Blu.cpp
UATHelper: Packaging (Linux): UnrealBuildTool: [3/7] Compile Module.BluLoader.cpp
UATHelper: Packaging (Linux): UnrealBuildTool: [4/7] Compile UELinkerFixups.cpp
UATHelper: Packaging (Linux): UnrealBuildTool: [5/7] Archive libMyProject2-BluLoader.a
UATHelper: Packaging (Linux): UnrealBuildTool: [6/7] Archive libMyProject2-Blu.a
UATHelper: Packaging (Linux): UnrealBuildTool: [7/7] Link MyProject2
UATHelper: Packaging (Linux): UnrealBuildTool: C:/Users/danny/Documents/Unreal Projects/MyProject2/Plugins/BLUI/ThirdParty/cef/Linux/lib/libcef_dll_wrapper.a(transfer_util.cc.o): In function
transfer_string_map_contents(std::map<CefStringBase<CefStringTraitsUTF16>, CefStringBase<CefStringTraitsUTF16>, std::less<CefStringBase<CefStringTraitsUTF16> >, std::al locator<std::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> > > > const&, void*)': UATHelper: Packaging (Linux): UnrealBuildTool: transfer_util.cc:(.text._Z28transfer_string_map_contentsRKSt3mapI13CefStringBaseI20CefStringTraitsUTF16ES2_St4lessIS2_ESaISt4pairIKS2_S2_EEEPv+0x2c): undefined reference tostd::_Rb_tree_increment(std::_Rb_tree_node_base const*)'UATHelper: Packaging (Linux): UnrealBuildTool: C:/Users/danny/Documents/Unreal Projects/MyProject2/Plugins/BLUI/ThirdParty/cef/Linux/lib/libcef_dll_wrapper.a(transfer_util.cc.o): In function
transfer_string_multimap_contents(std::multimap<CefStringBase<CefStringTraitsUTF16>, CefString UATHelper: Packaging (Linux): Base<CefStringTraitsUTF16>, std::less<CefStringBase<CefStringTraitsUTF16> >, std::allocator<std::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> > > > const&, void*)': UATHelper: Packaging (Linux): UnrealBuildTool: transfer_util.cc:(.text._Z33transfer_string_multimap_contentsRKSt8multimapI13CefStringBaseI20CefStringTraitsUTF16ES2_St4lessIS2_ESaISt4pairIKS2_S2_EEEPv+0x2c): undefined reference tostd::_Rb_tree_increment(std::_Rb_tree_node_base const*)'UATHelper: Packaging (Linux): UnrealBuildTool: C:/Users/danny/Documents/Unreal Projects/MyProject2/Plugins/BLUI/ThirdParty/cef/Linux/lib/libcef_dll_wrapper.a(transfer_util.cc.o): In function
std::_Rb_tree_iterator<std::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> > > std::_Rb_tree<CefStringBase<CefStringTraitsUTF16>, s td::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> >, std::_Select1st<std::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> > >, std::less<CefStringBase<CefStringTraitsUTF16> >, std::allocator<std::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> > > >: :_M_insert_<std::pair<CefStringBase<CefStringTraitsUTF16>, CefStringBase<CefStringTraitsUTF16> > >(std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::pair<CefStringBase<CefStringTraitsUTF16>, CefStringBase<CefStringTraitsUTF16> >&&)': UATHelper: Packaging (Linux): UnrealBuildTool: transfer_util.cc:(.text._ZNSt8_Rb_treeI13CefStringBaseI20CefStringTraitsUTF16ESt4pairIKS2_S2_ESt10_Select1stIS5_ESt4lessIS2_ESaIS5_EE10_M_insert_IS3_IS2_S2_EEESt17_Rb_tree_iteratorIS5_EPSt18_Rb_tree_node_baseSH_OT_[_ZNSt8_Rb_treeI13CefStringBaseI20CefStringTraitsUTF16ESt4pairIKS2_S2_ESt10_Select1stIS5_ESt4lessIS 2_ESaIS5_EE10_M_insert_IS3_IS2_S2_EEESt17_Rb_tree_iteratorIS5_EPSt18_Rb_tree_node_baseSH_OT_]+0x15e): undefined reference tostd::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&)'UATHelper: Packaging (Linux): UnrealBuildTool: C:/Users/danny/Documents/Unreal Projects/MyProject2/Plugins/BLUI/ThirdParty/cef/Linux/lib/libcef_dll_wrapper.a(transfer_util.cc.o): In function
transfer_string_map_contents(void*, std::map<CefStringBase<CefStringTraitsUTF16>, CefStringBase<CefStringTraitsUTF16>, std::less<CefStringBase<CefStringTraitsUTF16> >, std::allocator<std::pair<CefStringBase<CefStringTraitsUTF16> const, CefStringBase<CefStringTraitsUTF16> > > >&)': UATHelper: Packaging (Linux): UnrealBuildTool: transfer_util.cc:(.text._Z28transfer_string_map_contentsPvRSt3mapI13CefStringBaseI20CefStringTraitsUTF16ES3_St4lessIS3_ESaISt4pairIKS3_S3_EEE+0x201): undefined reference tostd::_Rb_tree_decrement(std::_Rb_tree_node_base*)'UATHelper: Packaging (Linux): UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Linux): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\danny\Documents\Unreal Projects\MyProject2\Binaries\Linux\MyProject2
UATHelper: Packaging (Linux): UnrealBuildTool: Total build time: 63.74 seconds
UATHelper: Packaging (Linux): CommandUtils.Run: Run: Took 63.8208548s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UE4\UE4.13\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Linux Development -Project="C:\Users\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject" "C:\U
sers\danny\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -remoteini="C:\Users\danny\Documents\Unreal Projects\MyProject2" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.11.02-14.29.44.txt'
UATHelper: Packaging (Linux): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 883 UATHelper: Packaging (Linux): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 836
UATHelper: Packaging (Linux): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 UATHelper: Packaging (Linux): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89UATHelper: Packaging (Linux): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary
2 EnvVars) in D:\UE4\UE4 .13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 362 UATHelper: Packaging (Linux): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTa rgetToManifest) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1460 UATHelper: Packaging (Linux): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in d:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 172 UATHelper: Packaging (Linux): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211 UATHelper: Packaging (Linux): at AutomationTool.BuildCommand.Execute() in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27 UATHelper: Packaging (Linux): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 UATHelper: Packaging (Linux): at AutomationTool.Automation.Process(String[] Arguments) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517 UATHelper: Packaging (Linux): at AutomationTool.Program.MainProc(Object Param) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 135 UATHelper: Packaging (Linux): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704UATHelper: Packaging (Linux): at AutomationTool.Program.Main() in D:\UE4\UE4.13\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 59
UATHelper: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Linux): BUILD FAILED
PackagingResults:Error: Error Unknown Error