Art assets for Vortex Arena — textures, models, sounds, UI images, particle textures, and their material definitions.
This repository is a purpose-trimmed fork of Xonotic's
xonotic-data.pk3dir. It keeps
only the art content and drops game code, config/tuning, and maps:
| Kept here | Lives elsewhere |
|---|---|
textures/ — world/model/effect textures |
Game code → the Vortex Arena engine repo (ported to C#) |
models/ — meshes (.md3/.iqm/.dpm/.mdl) + skins + metadata |
Config/tuning (*.cfg), translations (*.po) → engine repo |
gfx/ — UI images (HUD, menu, scoreboard, crosshairs) |
Maps + map metadata → VortexArena/VortexMaps |
sound/ — game audio |
|
particles/ — particle atlas textures |
|
cubemaps/ — reflection probe textures |
|
scripts/ — Quake3-style .shader material definitions |
The commit history has been filtered to the asset paths above but is otherwise
preserved (~1,500 commits, back to the original initial tag). This retains
authorship and provenance for the underlying Xonotic assets.
These assets derive from Xonotic and remain under their original licenses (GPLv2/GPLv3 and Creative Commons BY-SA, as applicable per asset). See the upstream project for full license terms and contributor credits. Nothing here relicenses upstream work.
Upstream continues on GitLab. To pull new/updated assets, add it as a remote and cherry-pick or diff the relevant asset paths:
git remote add upstream https://gitlab.com/xonotic/xonotic-data.pk3dir.git
git fetch upstream