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Commits on Jul 5, 2018
Create README.md
antonunity
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821f62c
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Merge branch 'master' of https://github.com/UnityTech/hw18-infinity-ecs
Anton
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Forgot to commit latest visual improvements
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Commits on Jun 28, 2018
Merge branch 'master' of https://github.com/UnityTech/hw18-infinity-ecs
fredericvauchelles
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Merge branch 'master' of https://github.com/UnityTech/hw18-infinity-ecs
Anton
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Additional assets for vegetation
Anton
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Update terrain material
fredericvauchelles
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Added probability control to model selection in vegetation system.
aleks01010101
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Added support for multiple models in vegetation system.
aleks01010101
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Updated terrain shader with base color
fredericvauchelles
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Merge branch 'master' of https://github.com/UnityTech/hw18-infinity-ecs
Anton
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Visual improvements
Anton
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Added a possibility to scale entities.
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aleks01010101
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Delete texture_2d_lod_node.PNG
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Added tree rotation.
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Fix errors after SRP merge
Anton
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Merge SRP
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Merge terrain shape
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Attributes
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update git lfs
fredericvauchelles
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update git lfs
fredericvauchelles
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Fixed shift - sector update and bounding boxes.
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Added scene settings in boot
fredericvauchelles
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Merge branch 'master' into feature/terrainShape
fredericvauchelles
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Updated tree rendering
fredericvauchelles
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Debug output
Anton
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Added BotD assets
fredericvauchelles
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Merge branch 'master' of https://github.com/UnityTech/hw18-infinity-ecs
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Initial debug output
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Merge branch 'master' into feature/terrainShape
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BurstCompile attribute :P
aleks01010101
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Conflict resolve
Anton
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Fixed layered lit for terrain
fredericvauchelles
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Refactor chunk management system to leak less
Anton
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Small speedup for vegetation generation.
aleks01010101
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