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Copy pathobjectMovementScript.s
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199 lines (169 loc) · 2.42 KB
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;;
; Called from objectRunMovementScript in bank0. See include/movementscript_commands.s.
;
; @param hl Script address
objectLoadMovementScript_body:
ldh a,(<hActiveObjectType)
add Object.subid
ld e,a
ld a,(de)
rst_addDoubleIndex
ldi a,(hl)
ld h,(hl)
ld l,a
ld a,e
add Object.speed-Object.subid
ld e,a
ldi a,(hl)
ld (de),a
ld a,e
add Object.direction-Object.speed
ld e,a
ldi a,(hl)
ld (de),a
ld a,e
add Object.var30-Object.direction
ld e,a
ld a,l
ld (de),a
inc e
ld a,h
ld (de),a
;;
; Called from objectRunMovementScript in bank0. See include/movementscript_commands.s.
objectRunMovementScript_body:
ldh a,(<hActiveObjectType)
add Object.var30
ld e,a
ld a,(de)
ld l,a
inc e
ld a,(de)
ld h,a
@nextOp:
ldi a,(hl)
push hl
rst_jumpTable
.dw @cmd00_jump
.dw @moveUp
.dw @moveRight
.dw @moveDown
.dw @moveLeft
.dw @wait
.ifdef ROM_AGES
.dw @setstate
.endif
@cmd00_jump:
pop hl
ldi a,(hl)
ld h,(hl)
ld l,a
jr @nextOp
@moveUp:
pop bc
ld h,d
ldh a,(<hActiveObjectType)
add Object.var32
ld l,a
ld a,(bc)
ld (hl),a
ld a,l
add Object.angle-Object.var32
ld l,a
ld (hl),ANGLE_UP
add Object.state-Object.angle
ld l,a
ld (hl),$08
jr @storePointer
@moveRight:
pop bc
ld h,d
ldh a,(<hActiveObjectType)
add Object.var33
ld l,a
ld a,(bc)
ld (hl),a
ld a,l
add Object.angle-Object.var33
ld l,a
ld (hl),ANGLE_RIGHT
add Object.state-Object.angle
ld l,a
ld (hl),$09
jr @storePointer
@moveDown:
pop bc
ld h,d
ldh a,(<hActiveObjectType)
add Object.var32
ld l,a
ld a,(bc)
ld (hl),a
ld a,l
add Object.angle-Object.var32
ld l,a
ld (hl),ANGLE_DOWN
add Object.state-Object.angle
ld l,a
ld (hl),$0a
jr @storePointer
@moveLeft:
pop bc
ld h,d
ldh a,(<hActiveObjectType)
add Object.var33
ld l,a
ld a,(bc)
ld (hl),a
ld a,l
add Object.angle-Object.var33
ld l,a
ld (hl),ANGLE_LEFT
add Object.state-Object.angle
ld l,a
ld (hl),$0b
jr @storePointer
@wait:
pop bc
ld h,d
ldh a,(<hActiveObjectType)
add Object.counter1
ld l,a
ld a,(bc)
.ifdef ROM_AGES
ldd (hl),a
dec l
ld (hl),$0c ; [state]
.else
ld (hl),a
ld a,l
add $fe
ld l,a
ld (hl),$0c
.endif
@storePointer:
inc bc
.ifdef ROM_AGES
ld a,l
.endif
add Object.var30-Object.state
ld l,a
ld (hl),c
inc l
ld (hl),b
ret
.ifdef ROM_AGES
@setstate:
pop bc
ld h,d
ldh a,(<hActiveObjectType)
add Object.counter1
ld l,a
ld a,(bc)
ldd (hl),a
dec l
inc bc
ld a,(bc)
ld (hl),a ; [state]
jr @storePointer
.endif