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Does this work for WebGL? #1

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@Thundros

@MrRobinOfficial If so, how? Can you make an example that allows to save a JSON for localization settings and save data, etc... without the need of downloading the JSON file before the game reads it? I'd use indexDB but the problem with that often is data limits. the amount of data an indexDB can hold. Of which I need alot of since I'm translating all the text of my game's characters among other things such as options menus, other menus, etc...

Thank you kindly!

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