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167 lines (145 loc) · 4.42 KB
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Copy pathPickUpController
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167 lines (145 loc) · 4.42 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//The script should be attched to Camera
public class Interactable : MonoBehaviour
{
[Range(0,10)]
public float maxDistance=5f;
public float pickupForce=100f;
public LayerMask interactabLayer;
public Transform hand;
private Rigidbody heldObjRB;
private GameObject holdingObj;
[Header("Sound")]
public AudioSource Audio;
void Start()
{
}
void Update()
{
RaycastHit hitInfo;
bool isHit = Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hitInfo, maxDistance, interactabLayer);
//RaycastHit save info of cast collider
if (Input.GetMouseButtonDown(0))
{
if (holdingObj == null)
{
if (isHit)
{
PickUpObject(hitInfo.transform.gameObject);
Audio.Play();
}
}
else
{
DropObject();
}
}
if (holdingObj!=null)
{
MoveObject();
}
}
private void PickUpObject(GameObject pickedObj)
{
if (pickedObj.GetComponent<Rigidbody>())
{
heldObjRB = pickedObj.GetComponent<Rigidbody>();
heldObjRB.useGravity = false;
heldObjRB.drag = 10f;
heldObjRB.constraints = RigidbodyConstraints.FreezeRotation;//Controls whether physics will change the rotation of the object.
heldObjRB.transform.parent = hand;
holdingObj = pickedObj;
}
}
private void MoveObject()
{
if (Vector3.Distance(holdingObj.transform.position, hand.position) > 0.1f)
{
Vector3 moveDirection = (hand.position - holdingObj.transform.position);
heldObjRB.AddForce(moveDirection * pickupForce);
}
}
private void DropObject()
{
heldObjRB.useGravity = true;
heldObjRB.drag = 1f;
heldObjRB.constraints = RigidbodyConstraints.None;//Controls whether physics will change the rotation of the object.
heldObjRB.transform.parent = null;
holdingObj = null;
}
}
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Interactable : MonoBehaviour
{
[Range(0,10)]
public float maxDistance=5f;
public float pickupForce=100f;
public LayerMask interactabLayer;
public Transform hand;
private Rigidbody heldObjRB;
private GameObject holdingObj;
[Header("Sound")]
public AudioSource Audio;
void Start()
{
}
void Update()
{
RaycastHit hitInfo;
bool isHit = Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hitInfo, maxDistance, interactabLayer);
//RaycastHit save info of cast collider
if (Input.GetMouseButtonDown(0))
{
if (holdingObj == null)
{
if (isHit)
{
PickUpObject(hitInfo.transform.gameObject);
Audio.Play();
}
}
else
{
DropObject();
}
}
if (holdingObj!=null)
{
MoveObject();
}
}
private void PickUpObject(GameObject pickedObj)
{
if (pickedObj.GetComponent<Rigidbody>())
{
heldObjRB = pickedObj.GetComponent<Rigidbody>();
heldObjRB.useGravity = false;
heldObjRB.drag = 10f;
heldObjRB.constraints = RigidbodyConstraints.FreezeRotation;//Controls whether physics will change the rotation of the object.
heldObjRB.transform.parent = hand;
holdingObj = pickedObj;
}
}
private void MoveObject()
{
if (Vector3.Distance(holdingObj.transform.position, hand.position) > 0.1f)
{
Vector3 moveDirection = (hand.position - holdingObj.transform.position);
heldObjRB.AddForce(moveDirection * pickupForce);
}
}
private void DropObject()
{
heldObjRB.useGravity = true;
heldObjRB.drag = 1f;
heldObjRB.constraints = RigidbodyConstraints.None;//Controls whether physics will change the rotation of the object.
heldObjRB.transform.parent = null;
holdingObj = null;
}
}