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Commits on Oct 23, 2017
Added tests & fixed segment finding
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Commits on Oct 21, 2017
Updated to Unity 2017.1
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Commits on May 31, 2016
Changed the color encoding to not use alpha
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Made geo shader more "line-like"
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Commits on May 30, 2016
Added an initial geometry shader edge line shader
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Commits on May 26, 2016
Continued work on getting segments
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Started method to find edge segments
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Commits on May 22, 2016
Updated camera values. Added screen rect.
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Missed material change
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Added Strokes layer
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Added projection space rectangle creator
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Added projection space textured & colored shader
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Added a really crappy arrow texture
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Commits on May 21, 2016
Duplicate visible silhouettes are no longer stored
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Removed warning.
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Visible silhouettes are now found
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Commits on May 20, 2016
Minor attempts at optimizing silhouette detection
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The silhouette object is only created once
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Disabled the full edge mesh creation
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A silhouette mesh is now created.
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Commits on May 19, 2016
Edge index is now output as encoded color
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Switched edge mesh and shader to use color
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Added Color32/Int conversion methods
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Tried using and reading a Float texture
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Commits on May 18, 2016
Test RFloat texture creation
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Updated scene with shaders
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Create Edge Camera prefab
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Created a Render Texture asset
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Switched shader to use ints instead of floats
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The edge mesh now parents under the base mesh
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Added a RenderTextureReader
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Commits on May 17, 2016
Added Black shader that outputs all 0s
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Supported render texture formats are output
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Added EdgeLines shader and material
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Commits on May 16, 2016
Fixed log message
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