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Copy pathEntry.cpp
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55 lines (44 loc) · 1.39 KB
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/* ______ ___ ___ ______ ___ __ ________ ______ ___ __ ______
| |___ | \ \/ / | ____| | \ | | | _____| |__ __| | \ | | | ____|
| / / \ / | |___ | \ \| | | | ____ | | | \ \| | | |___
| / / / \ | ___| | \ \ | | ||__ | | | | \ \ | | ___|
| / /__ / /\ \ | |___ | |\ \ | | |__| | _| |_ | |\ \ | | |___
| |______| |__/ \__| |______| |__| \___| |________| |______| |__| \___| |______|
|
| C++ game engine project, for learning, practice and experiment.
| Repository: https://github.com/AshenvaleZX/ZXEngine
| License: GPL-3.0
*/
#include "Game.h"
#if defined(ZX_PLATFORM_DESKTOP)
#include "Utils.h"
int main(int argc, char* argv[])
{
string path = ZXEngine::Utils::GetCurrentExecutableFilePath() + "/../../../ExampleProject";
if (argc > 1) path = argv[1];
if (ZXEngine::Game::Launch(path))
{
ZXEngine::Game::Run();
ZXEngine::Game::Shutdown();
}
return 0;
}
#elif defined(ZX_PLATFORM_ANDROID)
#include "GlobalData.h"
void android_main(struct android_app* app)
{
ZXEngine::GlobalData::app = app;
if (ZXEngine::Game::Launch(""))
{
ZXEngine::Game::Run();
ZXEngine::Game::Shutdown();
}
else
{
ZXEngine::Debug::LogError("Launch failed, exiting program.");
std::terminate();
}
}
#elif defined(ZX_PLATFORM_IOS)
// The entry function for iOS is defined in the Entry.m file.
#endif