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Copy pathDynamicMesh.cpp
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59 lines (47 loc) · 1.5 KB
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#include "DynamicMesh.h"
namespace ZXEngine
{
DynamicMesh::DynamicMesh(uint32_t vertexSize, uint32_t indexSize)
{
this->vertexSize = vertexSize;
this->indexSize = indexSize;
RenderAPI::GetInstance()->SetUpDynamicMesh(VAO, vertexSize, indexSize);
}
void DynamicMesh::UpdateData() const
{
RenderAPI::GetInstance()->UpdateDynamicMesh(VAO, mVertices, mIndices);
}
void DynamicMesh::UpdateData(vector<Vertex>&& vertices, vector<uint32_t>&& indices)
{
if (vertices.size() > vertexSize || indices.size() > indexSize)
{
Debug::LogError("Update dynamic mesh data failed, error data size!");
return;
}
mVertices = std::move(vertices);
mIndices = std::move(indices);
RenderAPI::GetInstance()->UpdateDynamicMesh(VAO, mVertices, mIndices);
}
void DynamicMesh::UpdateData(vector<Vertex>&& vertices, const vector<uint32_t>& indices)
{
if (vertices.size() > vertexSize || indices.size() > indexSize)
{
Debug::LogError("Update dynamic mesh data failed, error data size!");
return;
}
mVertices = std::move(vertices);
mIndices = indices;
RenderAPI::GetInstance()->UpdateDynamicMesh(VAO, mVertices, mIndices);
}
void DynamicMesh::UpdateData(const vector<Vertex>& vertices, const vector<uint32_t>& indices)
{
if (vertices.size() > vertexSize || indices.size() > indexSize)
{
Debug::LogError("Update dynamic mesh data failed, error data size!");
return;
}
mVertices = vertices;
mIndices = indices;
RenderAPI::GetInstance()->UpdateDynamicMesh(VAO, mVertices, mIndices);
}
}