-
Notifications
You must be signed in to change notification settings - Fork 21
Expand file tree
/
Copy pathqueue-test.cpp
More file actions
214 lines (182 loc) · 8.15 KB
/
Copy pathqueue-test.cpp
File metadata and controls
214 lines (182 loc) · 8.15 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/* Copyright (c) 2017, ARM Limited and Contributors
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "vulkan_test.hpp"
#include "perfdoc.hpp"
#include "util/util.hpp"
#include <functional>
using namespace MPD;
using namespace std;
class QueueTest : public VulkanTestHelper
{
bool runTest()
{
if (!testBarriers())
return false;
return true;
}
bool testBarriers()
{
const VkFormat FMT = VK_FORMAT_R8G8B8A8_UNORM;
const uint32_t WIDTH = 64, HEIGHT = 64;
// Create render target
auto tex = make_shared<Texture>(device);
tex->initRenderTarget2D(WIDTH, HEIGHT, FMT);
// Create FB
auto fb = make_shared<Framebuffer>(device);
fb->initOnlyColor(tex);
VkSubpassDependency dependency = {};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
dependency.dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
auto fbBubble = make_shared<Framebuffer>(device);
fbBubble->initOnlyColor(tex, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE, 1, &dependency);
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
auto fbNoBubble = make_shared<Framebuffer>(device);
fbNoBubble->initOnlyColor(tex, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE, 1, &dependency);
VkCommandBufferBeginInfo cbBeginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, NULL,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, NULL };
VkClearValue clearValues[3];
memset(clearValues, 0, sizeof(clearValues));
VkRenderPassBeginInfo rbi = {};
rbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
rbi.renderPass = fb->renderPass;
rbi.framebuffer = fb->framebuffer;
rbi.clearValueCount = 3;
rbi.pClearValues = clearValues;
const auto buildWork = [&](const std::function<void(VkCommandBuffer)> &work) {
auto cmdb = make_shared<CommandBuffer>(device);
cmdb->initPrimary();
MPD_ASSERT_RESULT(vkBeginCommandBuffer(cmdb->commandBuffer, &cbBeginInfo));
work(cmdb->commandBuffer);
MPD_ASSERT_RESULT(vkEndCommandBuffer(cmdb->commandBuffer));
VkSubmitInfo submit = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
submit.commandBufferCount = 1;
submit.pCommandBuffers = &cmdb->commandBuffer;
vkQueueSubmit(queue, 1, &submit, VK_NULL_HANDLE);
vkQueueWaitIdle(queue);
};
// We have a fragment -> vertex barrier at the start, but no work has been queued up in fragment,
// so there should be no bubble reported.
resetCounts();
buildWork([&](VkCommandBuffer cmd) {
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
vkCmdBeginRenderPass(cmd, &rbi, VK_SUBPASS_CONTENTS_INLINE);
vkCmdEndRenderPass(cmd);
});
if (getCount(MESSAGE_CODE_PIPELINE_BUBBLE) != 0)
return false;
// This time there was some fragment work queued up, so we should get a bubble now.
resetCounts();
buildWork([&](VkCommandBuffer cmd) {
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
vkCmdBeginRenderPass(cmd, &rbi, VK_SUBPASS_CONTENTS_INLINE);
vkCmdEndRenderPass(cmd);
});
// GEOMETRY stage will see a bubble, as will FRAGMENT.
if (getCount(MESSAGE_CODE_PIPELINE_BUBBLE) != 2)
return false;
resetCounts();
buildWork([&](VkCommandBuffer cmd) {
// Make a self-dependency via TRANSFER stage. We don't submit any work to TRANSFER here, so this is not a bubble.
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
vkCmdBeginRenderPass(cmd, &rbi, VK_SUBPASS_CONTENTS_INLINE);
vkCmdEndRenderPass(cmd);
});
if (getCount(MESSAGE_CODE_PIPELINE_BUBBLE) != 0)
return false;
resetCounts();
buildWork([&](VkCommandBuffer cmd) {
// Make a self-dependency via TRANSFER stage. We submit some work to TRANSFER stage, so this is a bubble.
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
VkClearColorValue color = {};
VkImageSubresourceRange range = {};
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
range.layerCount = 1;
range.levelCount = 1;
vkCmdClearColorImage(cmd, tex->image, VK_IMAGE_LAYOUT_GENERAL, &color, 1, &range);
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
vkCmdBeginRenderPass(cmd, &rbi, VK_SUBPASS_CONTENTS_INLINE);
vkCmdEndRenderPass(cmd);
});
if (getCount(MESSAGE_CODE_PIPELINE_BUBBLE) != 1)
return false;
resetCounts();
VkEventCreateInfo eventInfo = { VK_STRUCTURE_TYPE_EVENT_CREATE_INFO };
VkEvent event0, event1;
vkCreateEvent(device, &eventInfo, nullptr, &event0);
vkCreateEvent(device, &eventInfo, nullptr, &event1);
buildWork([&](VkCommandBuffer cmd) {
// Make a self-dependency via TRANSFER stage. We submit some work to TRANSFER stage, so this is a bubble.
vkCmdSetEvent(cmd, event0, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
vkCmdWaitEvents(cmd, 1, &event0, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
nullptr, 0, nullptr, 0, nullptr);
VkClearColorValue color = {};
VkImageSubresourceRange range = {};
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
range.layerCount = 1;
range.levelCount = 1;
vkCmdClearColorImage(cmd, tex->image, VK_IMAGE_LAYOUT_GENERAL, &color, 1, &range);
vkCmdSetEvent(cmd, event1, VK_PIPELINE_STAGE_TRANSFER_BIT);
vkCmdWaitEvents(cmd, 1, &event1, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
nullptr, 0, nullptr, 0, nullptr);
vkCmdBeginRenderPass(cmd, &rbi, VK_SUBPASS_CONTENTS_INLINE);
vkCmdEndRenderPass(cmd);
});
vkDestroyEvent(device, event0, nullptr);
vkDestroyEvent(device, event1, nullptr);
if (getCount(MESSAGE_CODE_PIPELINE_BUBBLE) != 1)
return false;
// Get implicit bubble with render pass dependencies.
resetCounts();
buildWork([&](VkCommandBuffer cmd) {
auto rbiTmp = rbi;
rbiTmp.renderPass = fbBubble->renderPass;
rbiTmp.framebuffer = fbBubble->framebuffer;
vkCmdBeginRenderPass(cmd, &rbiTmp, VK_SUBPASS_CONTENTS_INLINE);
vkCmdEndRenderPass(cmd);
});
if (getCount(MESSAGE_CODE_PIPELINE_BUBBLE) != 2)
return false;
// Just use fragment -> fragment implicit barrier, shouldn't get warning here.
resetCounts();
buildWork([&](VkCommandBuffer cmd) {
auto rbiTmp = rbi;
rbiTmp.renderPass = fbNoBubble->renderPass;
rbiTmp.framebuffer = fbNoBubble->framebuffer;
vkCmdBeginRenderPass(cmd, &rbiTmp, VK_SUBPASS_CONTENTS_INLINE);
vkCmdEndRenderPass(cmd);
});
if (getCount(MESSAGE_CODE_PIPELINE_BUBBLE) != 0)
return false;
return true;
}
};
VulkanTestHelper *MPD::createTest()
{
return new QueueTest;
}